Homebrew Azrail Alarie Species Details
Aasimar of Infernal Bloodline are so rare that only oldest representatives of old races remember stories about them. In those stories they were seen as victims created by mixing demonic and celestial bloodlines by demons that tried to corrupt celestials, but the truth is in present times at least there are some people that know Aasimar of Infernal Bloodline are born from love between two races of opposite heritages and not from wicked experiments.
Upon sight I was conflicted. They held the appearance of a tiefling-- huge horns, long tail, a fiendish countenance-- and yet such beautiful wings burst from them. It was clear that those wings were angelic, only a diety could bless a mortal with such beauty, but the fire that caught their side left barely a burn like those with such hellish resistance.
— Tobias Bas, Of the Tyranny of Dragons
Azrail Alarie Traits
Azrail will have the following traitsWing Speed
Wing speed is double walking speed = 60ft
Can use wings as a bonus action.
To keep the wings both in and out of combat must roll a Con or Str saving throw + prof mod to this roll
Celestial Resistance/ Hellish Resistance
Celestial Resistance/ Hellish Resistance: You have resistance to fire damage. In addition you have resistance to necrotic damage and radiant damage.
Ability Score Improvement
+2 to Constitution OR +2 to Strength
Choose one more ability score to increase +1
Cantrips
Choose one of the following cantrips
Light
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
Thaumaturgy
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Spells
Choose either Darkness or Hellish Rebuke
Darkness
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Hellish Rebuke
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Age
Because of their mixed bloodline, the twins will mature at the same rate as tieflings, but they can live up to 160 years just as their Aasimar relatives.
Size
You have the same range of height and weight as humans.
Speed
Your base walking speed is 30 feet.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common, Celestial, and Infernal.