Homebrew Casa Grande Giant Species Details
On the roads untraveled -- Where the rocks an tumbleweeds don't dare go--walk the mighty Casa Grande Giants. Seldom few adventurers have seen them, and even less have lived to tell their tales. Casa Grande Giants seem to take solace in their simplistic lifestyles, centering around hunting and fishing without the use of any tools. A Casa Grande Giant naturally hunts by chasing downs it's prey, grabbing hold of the animal, and throwing it straight up into the air, relying on gravity to successfully cripple it's soon-to-be meal. Casa Grande Giants look as though they stopped evolving once their fingers were just dexterous enough to tie basic knots. They have the disposition of simple beasts, as however smart a single behemoth is, they more often will reply to attempts at conversation with affirmative grunts. They are a devastating race that weed out the weak with tests of strength and trials by combat.
Casa Grande Giant Traits
Casa Grande Giants are a rare breed, and thus display traits not usually present in a single race.Ability Score Increase
Your Constitution score increases by 2, your Strength score increases by 2, and your Dexterity score decreases by 1.
Age.
Casa Grande Giants have very lengthy lifespans. They enter adulthood in their early teens, but can live for multiple centuries. No behemoth has died of old age.
Alignment.
Casa Grande Giants frequently become lone wolves after reaching adulthood, often relying on personal laws they abide by. As they most often avoid large societies, they tend toward neutrality.
Size.
Casa Grande Giants are about 8-13 feet tall and weigh between 410 and 800 pounds. Your size is large
Speed
Your base walking speed is 35 feet.
Fisher.
You can hold your breath for up to 15 minutes.
Thrower.
Your arms and legs are as thick as tree trunks, granting you immense lifting and throwing power. While you are grappling a creature equal to your size or smaller, you can attempt to throw them as an Attack. Make a Strength (Athletics) check contested by the target's Strength (Athletics). If you succeed, the creature takes bludgeoning damage equal to your Strength modifier, and you throw the creature up to a number of feet equal to your Strength score. You have advantage on this check when throwing creatures smaller than you.
You can attempt to throw a target. If the target creature is one or more size classes smaller you can throw the creature after grappling them with one hand. Creatures of the same size require you to grapple a target with both hands before a throw can be attempted. A throw requires you to make a Strength (Athletics) check contested by your target’s Strength (Athletics) or Dexterity (Acrobatics) check. If you succeed you throw the creature in a direction of your choosing. You cannot throw a creature of a larger size class.
You can throw a same-sized creature up to ([Strength Modifier × 5] − 10) feet. Medium: (STR x 7) - 10 / Small: (STR x 9) - 10 / Tiny: (STR x 11) - 10 This means that you need a minimum strength score of 16 to toss a same-sized creature 5 feet.
The thrown creature is treated as an improvised weapon that deals 1d6 per 10 feet thrown (rounded down) bludgeoning damage, to a maximum of 20d6, to both the thrown creature and the creature that is hit. Creatures hit by a thrown creature at least one size class smaller have resistance to the attack.
Languages.
You can speak, read, and write Common and Giant.
Intimidating Presence
Because of your large size, you gain the proficiency in the Intimidation skill.
Runner.
You have proficiency in the Athletics skill
Hunter.
Whenever you make a Wisdom (Survival) check related to tracking beasts, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Uncivilized
A Casa Grande Giants was raised in the wild or is just someone who finds themselves being able to define one trait related to animals before people. They may be awkward when it comes to various situations where they must speak, so make sure there are sociable people to prop them up. ( disadvantage in persuasion an deception )
Hunter’s Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception and Survival.
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