Homebrew Animated Armor Species Details

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons. 

This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical guardian is almost always a suit of plate armor.

To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles. Rare suits of animated armor are able to carry on an actual conversation.

A rare variety of these automatons are created when a creature of strong will is forcibly remove from it’s armor or dies while wearing it. After a few days, the remaining armor rises as the will of it’s former master lingers within. Suits like this are aptly named Lingering Will.

Animated Armor Traits

Being forged of steel and iron grants certain benefits as well as a few draw backs

Ability Score Increase

Increase your Constitution by 2, and one other ability score of your choice by 1.

Age

Animated objects are magical constructs and and don't have a biological body that ages. As long as they repair their body  and aren't destroyed in battle they could possibly live forever.

Alignment

While most armor is inclined towards neutrality, their personality and morals depends on their creator or former master. Some armor was created without morals, while others base their personalities off their good or evil creators or masters.

Size

Armor is made for many different races that come in many different shapes and sizes. Therefore the shape and size of Animated Armor depends on what race it was intended for. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Blindsight

Although the armor doesn’t have eyes or an actual body, the magic that suffuses it grants it the ability to see. You have blindsight out to 100 feet, but are blind beyond this range.

Constructed Nature

Animated armor doesn’t require air, food, drink, or sleep. You’re type is Construct. When cast on you Mending functions similarly to either Cure Wounds or Revivify (depending on wether you have dropped to 0 hit points or not).

Antimagic Susceptibility

If you enter an the area of an antimagic field or targeted by dispel magic you must succeed a Constitution saving throw (DC 8 + the level of the spell cast) or fall unconscious for 1 minute.

False Appearance

While the armor remains motionless, it is indistinguishable from a normal suit of armor. You may attempt to hide while motionless.

 

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