Homebrew mothfolk Species Details
Mothfolk are a mysterious, reclusive race found in the lost teaches of the world, seldom seen in more "civilized" places. Tall and often silent, mothfolk have a reputation for being cryptic and thoughtful - although in reality many of them stay silent because they know the thrumming, clicking sound of their communication makes the more "normally-speaking" races uncomfortable.
The appearance of a mothkin is also not something that most are accustomed to. Their large, heavy wings hang around their tall humanoid bodies like cloaks, and their inhuman faces with antennae and compound eyes may prove off-putting to those with strong aversions to all things
insectoid. Sometimes covered in fur, these four-armed, three-fingered creatures are the subjects of many countryside
myths and legends about giant bugs that stalk the night, preying on children - although these myths vary wildly in truthfulness.
Mothfolk are not the longest-lived of creatures, the very oldest living only until their late fifties. With such a short life, mothfolk have learned to live life to the fullest. Many pursue
intellectual or mindful pursuits, becoming librarians or philosophers, pontificating on the nature of life and knowledge itself. Still others decide to live their relatively brief lives adventuring, seeing the world, becoming as well-traveled and renowned as they can before passing their fortunes on to their children. A common thread throughout most mothfolk, though, is that they are slow to anger. It is instilled in most mothfolk as early as the larval stage, regardless of culture, that life is too short to be spent angry.
Unlike most other common races, mothfolk do not develop as the same creature from when they are born. Mothfolk begin their lives as larvae, often a part of a brood of ten or more. After almost a year of nurturing and feeding from the mother, during which the larvae are largely unaware of their surroundings, the mother helps them prepare cocoons for metamorphosis. The larvae stay in cocoons for just over half of a year, at which point they finally emerge as moths. From there, they quickly grow over the next three or four years, usually to just over six feet in height, and learn to fend for themselves. They are considered "adults" once their wings have fully developed, at around ten years after emergence, and elders after about thirty-five.
In most moth cultures, the mother is assigned the task of naming each of her children as they grow. These names will often change at the whim of the mother, and usually do not become official until metamorphosis. Their names are often difficult to pronounce with human tongues, but this does not bother mothfolk, as they lack human tongues. Mothfolk do not have gendered names.
Mothfolk Names: Adz'kit, Andile, Axa, Bixi, Chch, Chitha,
Dalph, Fen, Filka, Fira, G'Zigg, Glik, Hadae, Iitus, J'llkx, Kl'il,
Lenna, Lepha, Molf, N'Kakt, Riz, Scelkt, Sedna, Thom,
Timpth
An Inconvenient Truth
The true name of the mothfolk race is complex and rich with meaning - the moniker 'mothfolk' was coined by a human. The mothfolk are fine with this, as "Llkllrxzshlkl" is exceedingly difficult to pronounce for those not versed in the language.
mothfolk Traits
Mothfolk TraitsAbility Score Increase.
Ability Score Increase. Your Dexterity score increases by 2
Age.
Age. You tend to mature at the same rate as humans, butchave a lifespan of approximately 50 years, in very rare cases making it to 75 years old
Alignment.
Alignment. Mothfolk are often fairly whimsical. Ambitions or conviction of belief is not usual for them. They tend to put more merit into keeping an open mind and being empathetic in the moment over a long term goal. Mothfolk will often be between Neutral or Chaotic Good. If one is religious, they tend to worship deities representing astral bodies such as the Sun or Moon.
Size
Size. Mothfolk vary quite a bit in size, being anywhere between 5'5" to 6'5". Mothfolk tend to have an average height among them. You are considered medium.
Speed.
Speed. You have a base walking speed of 30 feet. You have a base flying speed of 15 feet. You can fly for a maximum of 1 hour or until you land after flight. Once you land you cannot fly again until you take a short or long rest. Because your wings are so delicate whenever you suffer from a critical hit or become wet you take a long rest to restore your flight ability.
Darkvision
Darkvision. Thanks to your insectoid & fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray.
Lepid Antennae.
Lepid Antennae. You have proficiency in the Wisdom (Perception) skill.
Distracted Eyes
Distracted Eyes. You have advantage on Perception checks to notice any form of light that stands out in the expanse of any darkness. If you fail the check you gained the charmed status effect and must approach the light source
Languages
Languages. You can speak, read & write in Common & Sylvan.
Previous Versions
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