Homebrew Faeries Species Details

A tiny, humanoid creature with butterfly wings flutters about the dining hall of the keep, its high pitced giggles and gasps accompanying every interesting sight it beholds. It could bathe in a glass of wine, and get drunk off a single sip. The girl wasn't invited, but her spontaneous arrival and introduction to the duke, along with her charismatic smile, made her a guest of honor all the same.

Faerie Names
Faeries are quick to mature in childhood, and during that brief window they are given names based on actions or events of their brief childhood.

Examples: Antfighter, Beesting, Dancing Leave, Glitterdust, Mouserider, Raindrop, Snowblanket.

 

Faeries Traits

Small winged humanoids imbued with magic.

Ability Score Increase

Because of your tiny, elusive physique, your Dexterity score increases by 1. Your childlike air causes your Charisma score to increase by 2.

Age

Faeries mature rapidly, reaching adolescence in a matter of months and adulthood at 2 years. Their maximum age naturally is 40, but their proximity and closeness with magic can extend that dramatically.

 

Alignment

The vast majority of fairies are chaotic, and are almost never evil. They value fun and fair play highly, though their definition of these values often differ from the norm.

 

Size

Adult fairies stand between 6 and 18 inches tall and weigh no more than 10 pounds. Your size is Tiny.

Speed

Your base walking speed is 10 feet. Your flying speed is 40 feet.

Shrink Items

As creatures of magic, faeries can bond with a normal sized items, using an hour of casting. When complete, the item shrinks to match their size. So long as that item remains on or held by them, it will retain this size.

If it is a weapon, this decreases the damage of that weapon, replacing the dice with 1. So a longsword would be 1 + strength, with the minimum damage dealt being 1.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Feeble

Your small body makes you unfit for feats of strength. You make Strength checks at disadvantage.

Languages

You can speak, read, and write Common and Sylvan.

Heart Seers

Faeries can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature’s past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite’s power to perceive the heart always shows the truth, because the heart can’t lie. They must be within 15 feet to use this ability.

Winged Flight

You have a set of insect-like wings of your choosing (butterfly, moth, dragonfly, et al), granting you a flying speed of 40 feet. Flying higher than 5 ft., or over water, is considered difficult terrain. For every minute of continuous flight, you take on a point of exhaustion. You cannot fly if you have three points of exhaustion.

Your wings cast off a shower of sparkling dust, reminiscent of the tail of a shooting star. You make Dexterity (Stealth) checks at disadvantage whilst flying. In addition, you have advantage on Charisma (Persuasion) checks against creatures you sprinkle with the dust.