Homebrew Cervitaur Species Details

Guardians of the Hidden Groves

Cervitaurs mostly wander alone through the deepest and best hidden forests of the Feywild, protecting the ancient trees and stone circles. The cervitaur's appearence is similar to centaurs, but the lower part is that of a deer and their heads are topped with deer-like antlers.

They live in harmony and peace with their surroundings and if they need to deal with intruders to their secret realms, they prefer to use misleading and confusion instead of violence.

Many of them choose a druidic way of life.

Cervitaurs are low in numbers and the barely have social interaction with their kind. They only meet for special events and for mating.

The Realm of Sleep and Dreams

Cervitaurs have strong connections with the realm of sleep and dreams and it's said that they can manipulate reality, by shaping the dreams.

Cervitaur Names

Cervitaurs choose their names by themselves and they don't have any rules for them. Some of them don't have any names at all or just take on names, other people give them and change them, if they feel to.

Cervitaur Traits

Your cervitaur character has the following racial traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Dexterity score increases by 1.

Age

An cervitaur claims adulthood around the age of 5 and can live up to 200 years..

Alignment

Cervitaurs tend to be good. They like freedom, peace and harmony and follow their own laws.

Size

Cervitaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Creature of the Feywild

Your creature type is fey.

Impale

You can use your antlers to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier.

Keeper of Dreams

You know the sleep spell. When you reach 9th level, you can cast the dream spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Wild Leaps

Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Silent Observer

You have proficiency in the Perception Skill.

Cervine Build

Any climb that requires hands and feet is especially difficult for you because of your cervine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

Languages

You can speak, read, and write Common and Sylvan.

Darkvision

Accustomed to twilit forests, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

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