Homebrew Werewolf Species Details

The Cursed Bloodline have a human form, beast form, and hybrid form:

  • Their human form is their “true” form. In humanoid form, The cursed appear no different than their original humanoid species.
  • Their beast form is a perfect reflection of the beast blood that courses through their veins except for the unusual spark of intelligence in their eyes.
  • In their hybrid form, The Cursed Bloodline resemble their original race except with fur covering their entire body, elongated fingers and nails, elongated feet, and the head of the beast. They can understand speech and speak, but it is more guttural and slow.

Werewolf Traits

Increased Strength, Stamina, and keen senses seems like a blessing; but beware the moon or you will lose control...

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Transformation

You can take an action to change into your hybrid or beast form. You can use this feature twice. You regain expended uses when you finish a long rest. You can revert to your humanoid form by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Hybrid form:

  • You retain your humanoid character statistics and you can wield weapons as normal.
  • You can choose to have the equipment you are wearing to either merge into your form or be dropped to the ground. You can use a shield and still gain this benefit.
  • You can understand and speak languages that you are familiar with, but your speech is more guttural and slow.
  • You may use your Bonus Action to make an additional Bite attack on an enemy target you are attacking.

Full Beast form:

  • You retain your humanoid character statistics but you are only allowed to use your unarmed/Natural strikes.
  • You cannot wear armor or wield weapons. You can choose to have the equipment you are wearing either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form.
  • You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form.
  • You may use your Bonus Action to make an additional Claw attack on an enemy target you are attacking.

Cursed Skills

You gain proficiency in Athletics and Perception skills.

Keen Senses and Darkvision

You have advantage on Wisdom (Perception) checks that rely on smell. You also have Darkvision, allowing you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Silver Weakness (No Metal Armor)

You are vulnerable to silvered weapons in all forms. Unwilling to take any chances, The Cursed Bloodline shy away from any type of metal armor in the fear of silver being one of the materials used.

But you are resistant to being poisoned and immune to Disease as well as Bludgeoning, Piercing, and Slashing from Nonmagical Weapons.

Bloodlust

While you can control your form most days, on the night of the full moon, the beast within you swells. At the start of the night of a full moon, you must make a DC15 Wisdom saving throw or you will transform into a frenzied version of your hybrid form. During this time, the DM has control over what your character does; however every hour you may reroll your saving throw to take back control. Once you make the saving throw, you retain control for the rest of the night.

Claw and Bite

Bite (Wolf or Hybrid Form Only). Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Naturally Stealthy

You gain proficiency in Stealth and can take the Disengage or Hide action as a bonus action on each of your turns. You have tough, fur-covered skin. When you aren’t wearing armor, your AC is 11 + your Dexterity modifier.

 

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