Homebrew Draconid Species Details
A very curious type of Dragonoid, as there are only few, but they all seem to origonate from a troublesome heritage.
Draconids are created, not born, and are made by the determination of one race, usually Kobolds, to evolve into something greater. They can be compared to Hobgoblins to standard Goblins.
Draconid Traits
Your Draconid character has the following racial traits.Ability Score Increase
Your Intellignce score increases by 1 and a score of your choice between Strength, Dexterity, or Constitution, increases by 2.
Age
Draconids reach adulthood at age 12 and can live up to 150 years.
Alignment
Dreconids, due to them usually being Kobolds, are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law.
Size
Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Mystical Inheritance
You have created a new body out of a specific material that grants one of the following benefits:
| Material | Effect |
|---|---|
| Metal (Steel, Tungsten) | You can negate 3d6 fire damage |
| Metal (Silver, Gold) | You can negate 3d6 necrotic damage |
| Metal (Lead, Mercury) | You can negate 3d6 poison damage |
| Metal (Copper, Electrum) | You can negate 3d6 lightning damage |
| Metal (Dark Steel, Elysium) | You can negate 3d6 radiant damage |
| Metal (Aluminium, Brass) | You can negate 3d6 cold damage |
| Metal (Mythril) | Weapons that have magical effects don't work against you, but you can no longer deal critical hit damage |
| Residuum | You have advantage against magical effects, but disadvantage against non-magical effects |
| Draconic Scale | You gain all damage resistances of that dragon (excluding Bludgeoning, Piercing, and Slashing damages), and gain the following benefits depending on its age: Young - Damage resistances Adult - Damage resistances, Base 12 AC + Dex Ancient - Damage resistances, Base 15 AC + Dex Elder - Damage resistances, Base 17 AC + Dex |
| Glass | You can cast the Invisibility at will, but are vulnerable to all damage in this state |
| Stone/Earth | As an action, you gain the ability to turn your flesh to stone and gain resistance to all damage in this state, however, you are classified as Petrified but are immune to any effect that would do so unwillingly |
| Animal Flesh | You gain a benefit from the animal the flesh is taken from (work in conjunction with your DM) |
One Draconic Scale and one Metal can be stacked, but they have to be the same elemental damage type. The rarity of the element will determine how much you will need, work in conjunction with your DM.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages
You can speak, read, and write Common and Draconic.
Ancestral Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
Previous Versions
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8/28/2021 10:05:56 AM
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4/25/2022 6:41:44 AM
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12
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Coming Soon
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