Homebrew Animated Toy Species Details

As toys don't have a particular history we'll be talking about the process about animating them. The magic of animating a toy is a very subconscious process that happens over the course of weeks to months or even years. The very first spark of life invested into the toy happens early but there are a few requisites before that even happens: The toy is valued dearly by the owner, the owner is/identifies themselves as a child. The toy will have a low sentience at this point, hearing, seeing and remembering stuff but not being able to think or even act.
The seconds step happens slowly as the toy becomes more and more sentient along the way, particularily emotionally charged moments (the toy being gifted from one owner to another ((whether good or evil)) hypercharge their sentient, one such event though must happen before they become sentient enough to be animated.

Though toys don't have any societies some of them (such as former playmates) may band together after the awakening, whether to find their owner or to be found by a new one, there doesn't seem to be anything special associated with these bonds though.

Animated Toy Traits

A particularly vengeful toy.

Ability Score Increase.

Your Charisma score increases by 2 and one of your other mental ability scores ( Intelligence or Wisdom ) increases by 1.

Construct

You do not need to eat or breathe, but you do need sleep like a normal humanoid. Being perfectly still you are discernible from a normal toy. You are immune to diseases.

Feeling Sentience

Your years spent being a toy and building up anticipation untill your own comes along made you learn to feel sentience, you gain blindsense up to 30 feet and darkvision up to 60.

My toy is speaking to me!

You can use the message cantrip without using components or having to point your finger, the target can't speak back and if not aware of this trait sees it as an random anomaly.

Languages.

You can speak, read, and write Common and one other language of your choice.

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