Homebrew Forest Fairy Species Details

A fairy is a small creature primarily found in woods or dense areas. They are a fey elf subspecies. They have fey magic running through heir blood. Unlike pixies fairies are less mischievous and kinder, but still make room to pull a few pranks. Fairies will often live in tall trees or borrow underground and live in small villages with other fairies and sometimes other animals. They range in color and characteristics. From having red to blue skin or a unicorn horn and bird wings, almost no fairy is alike in appearance. Unfortunately this makes fairies a target for hunting. Their skin, hair, wings, etc. can be found all over the black market. Because of this Fairies are quiet rare. They've adapted to have minor color changing abilities and they might imitate any small creature to better hide themselves from hunters.

Forest Fairy Traits

lil

Fae Blood

Because fae magic runs through your blood you have the natural ability to either heal living things, move small objects, talk to animals and plants, turn invisible, or create and grow plants.

The heal ability is strong but not able to mend large wounds. It can only be used 5 times per long rest, if used more than that the player may have to take exhaustion points. Roll a d6 plus intelligence modifier.

The user can only move objects as heavy as the user. There's no limit to how many times you use this ability. You do not need to roll for this unless you are trying to move a living being. The creature must succeed a dexterity saving throw.

The user can talk to almost any plant or animal. The user can easily communicate with plants or animals they have a basic understanding of. If the user has never encountered the plant or animal they must make a dc15 intelligence check. On a failed roll the user is either unable or can only understand little of what the plant or animal is saying.

The user can turn invisible for a temporary amount of time. The user can use this as a full action or a bonus action. On a full action the user doesn't have to roll anything and can be invisible for about an hour at a time. On a bonus action the user has to roll a dc12 dexterity check. On a failed roll the user can only be invisible for the next two turns.

The user can grow almost any plant as long as the user understands how the plant functions. This can be used as a full action, the user must roll a dc12 nature proficiency check. On a failed roll the user will not be able to finish the action.

Comments

Posts Quoted:
Reply
Clear All Quotes