Homebrew Ravnica Faerie Species Details
Tiny Tricksters
Faeries are well known for the joy they find in trickery, enjoying a range from harmless pranks to pickpocketing. For many citizens of Ravnica, faeries' trickery is merely another part of daily life; most shopkeepers each have their own stories of faeries causing some kind of havoc in their shop, then fleeing into the sky with high pitched-laughter trailing behind them - always similar to another shopkeep's story, but never exactly the same.
Skilled Agents
While many faeries are guildless, those seeking a place within the guilds tend to gravitate towards the Izzet League and House Dimir. Faeries who take up membership in the ranks of the Izzet find roles engaging in aerial experiments, testing voltaic flying machines and other airborne devices, and, often, meeting an end getting hit by lightning.
Among the Dimir, faeries work as espionage agents, slipping through windows left ajar to eavesdrop or steal documents, easily small enough to avoid attracting attention. Faerie assassins are particularly terrifying for those unfortunate enough to wind up as their targets. With a tiny assailant darting around, cutting sensitive ligaments and vital blood vessels, their victims last moments are spent swatting fruitlessly at themselves in abject terror, as if trying to pat out a flame they will never catch.
Age.Faeries live somewhat shorter lives then most larger folk, usually to around 60 years.
Alignment. Faeries lean towards more chaotic alignments, delighting in finding opportunities for mischief and trickery in their daily lives.
Ravnica Faerie Traits
Diminutive BuildAbility Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Diminutive Build
When rolling hit dice to increase your maximum hit points when you gain a level, roll the hit die, halve the result, then add your Constitution modifier.
You have disadvantage on all Strength based ability checks and saving throws.
You gain advantage on Dexterity saving throws.
You cannot use standard-sized weapons or armor, and must have items custom tailored. While wearing armor that grants you a bonus to your AC equal to your Dexterity modifier, you may double the bonus granted by your Dexterity modifier.
Flyby
You don't provoke opportunity attacks when you fly out of an enemy's reach.
Trained in Trickery
You gain proficiency with one skill of your choice from Deception, Sleight of Hand, or Stealth.
Languages
You can speak, read and write Common and Sylvan
Faeries and Instant Death
Due to their low hit points, faerie characters are more likely than other playable races to die when they suffer damage exceeding their hit point maximum when reduced to zero hit points. While this can add a higher level of tension to games, DM may wish to consider increasing the damage necessary for instant death to either double or triple the faerie character's maximum hit points, or ignoring this rule entirely for faerie characters. Alternatively, you can add this optional racial trait to your faerie character:
Faerie Luck. If you would die as a result of being reduced to zero hit points and the remaining damage being higher than your hit point maximum, you may roll 1d20. On a 10 or higher, you are instead just reduced to zero hit points, rolling death saving throws as normal.
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