Homebrew Ravnica Gorgon Species Details

Queens of the Undercity

 Among the crowded streets of the surface, life for a gorgon is unpleasant - they are greeted with parting crowds and averted gazes. Yet in the darkness of the undercity, gorgons have the freedom to choose to live solitary lives, where they are left undisturbed to pursue personal goals, or leave a trail of grimacing statues through the dark winding tunnels, or to live among the Golgari swarm, many earning reputations as fearsome assassins, called on for jobs when the terror of leaving a petrified victim is prized over the subtlety of a clean kill.

 

Stare Death in the Face

To look a gorgon in the eyes does not, contrary to common understanding mean certain death. A gorgon's killer gaze is only activated at the gorgon's choosing, taking great effort to charge and activate the power. When a gorgon casts her petrification spell, onlookers see her tendril hair writhing, and her pupils dilating until the eyes are fully seem black as the deepest recesses of the undercity. Then a glow takes hold in the darkness, filling the gorgon's eyes, and the spell is cast – her victim's body slowly begins to turn to stone. Some creatures have been known to survive the spell, shaking off the effects at the last moment, but those who do rarely venture into the undercity again, and make sure to keep their eyes to themselves for the rest of their days.

Age. Gorgons can live considerably longer than many other races, some being known to live several centuries or longer.

 

Alignment. Some gorgons are neutral, however the majority are evil, with no strong leaning to either lawful or chaotic.

Ravnica Gorgon Traits

Petrifying Gaze

Ability Score Increase

Your Dexterity score increases by 1 and your Wisdom score increases by 1.

Darkvision

Gorgons are one of the species most commonly found in the undercity, and have eyesight developed for the underground conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Claws

You can use your claws to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.

Petrifying Gaze

 As an action, you may attempt to turn a creature to stone. One creature within 60 feet of you which can see your eyes, and currently has fewer hit points than your level multiplied by 12, must make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failed save, the target begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failed save or ending the effect on a successful one. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Once you use this trait, you can't use it again until you finish a long rest.

Languages

You can speak, read and write Common and Elvish

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