Homebrew The adari Species Details
The adari are a young race with a predisposition to worship and adore other humanoids. Created by an ancient entity to attone for a forgotten crime, the adari love to serve and pamper other races in exchange for blood donations, rarely going out of their way to hunt prey. The adari tend to have an extremely tightly knit culture of caring for one another, generally helping others to their own detriment and are often exploited over their honesty. Despite having such an affinity to love, some seek adventure and glory. To get pampered themselves. While possible to be seen like a human they have easily discernable features. Those being they universally have olive skin, their ears resembling that of a fleshy lynx, their canines being rather elongated and their tails. Their tails being fleshy and almost as long as their body, generally being bioluminescent and poisonous. No adari can live without the tail and it is often seen like a second organism, like a loving pet. While most adari never want to kill humanoids, individuals that have been drawn to the brink of death tend to be more callous. Changed and robbed of their innocence and morality. Ferals, tend to have no issues with murder, unable to properly conceptualise the difference between harming an opponent and cruelty. Though ostracised by most, non feral Adari take in their feral counterparts and do their best to rehabilitate them.
The adari Traits
Ability score increase: +2 dexterity Age: they reach their prime at 20 - 30 and stay youthful until killed. Due to a lack of certain survival traits most die before reaching 50 Alignment: true/chaotic good. Alternatively, chaotic neutral or evil if feral Size: your size is medium Speed: Your walking speed is 30 ft. Languages: You can read, speak, and understand common and chi'rik.Born of fire
due to a heightened requirement of heat, adari have grown a strange affinity to fire. While gaining innate fire immunity due to their extremely hyperphillic nature, they dislike the cold and find it extremely uncomfortable, high concentrations of the cold being lethal and giving them vulnerability
The adari tail
for an Adari the tail is the most precious part of the body. Said tail is capable of emitting a bioluminescent light that will light up to 15ft (dim light). The tail is usable as a weapon using strength modifiers and proficiency to hit with a 1d8 of slashing damage. Once per day if the user has consumed a mineral or gemstone of 10 silver value or higher, they can apply a poison on a failed constitution DC 8 + proficiency bonus and your constitution modifier. The poison from level 1 only applies the poisoned debuff. Later doing 1d6 damage extra at levels 5, 10, 15 and 20 due to ones physiology hardening to produce harsher toxins. This damage is applied every turn on a failed constitution saving throw of the same value stated prior.
Sanguine and High Maintenance
the adari tend to have a requirement for humanoid blood and mineral consumption. Each week they must consume at least 3 vials of humanoid blood and 10 silvers worth of ores and minerals. Without this consumption they will become deficient. Disabling their tail weapon and lowering their constitution by 2.