Homebrew Honkules Species Details
HONKULIANS
Homelands
Most honkulians live on the Elemental Plane of Air. Honkulians can be drawn into the Material Plane, sometimes to pursue enemies or thwart their foes’ designs there. Accident might also send a nest of honkulians tumbling into a world on that plane. A few find their way to such a world through portals on their own plane and establish nests in high mountains or in the canopies of old forests, and occasionally nest near large bodies of water.
Once tribes of Honkulians settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines. The eldest acts as leader with the support of a shaman.
HONKULIANS IN THE FORGOTTEN REALMS
Never well established in Faerûn, Honkulians have only four major colonies: in the Star Mounts within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the survivors. These Honkulians and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen Honkulians. Recently, Honkulians elders detected changes in the prevailing winds that they regarded as a bad omen.
Unlike the Honkulians of other worlds on the Material Plane, the Honkulians of the Realms rarely travel to the Elemental Plane of Air.
Great Purpose
Honkulians enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an exceptional circumstance for an Honkulians to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people, a mission of vengeance, or a catastrophe typically lies at the heart of the Honkulians adventurer’s chosen path.
Two other circumstances might call an Honkulians to adventure. First, Honkulians have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of elemental evil.
Second, Honkulians are sworn foes of elemental earth, in particular the gargoyles that serve Ogrémoch, the Prince of Earth. The AHonkulians word for gargoyle is loosely translated as “flying rock,” and battles between Honkulians and gargoyles have raged across the Elemental Planes of Earth and Air, occasionally spilling into a world on the Material Plane. Hionkulians on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Honkulians Names
As with much of their speech, Honkulians names include clicks, trills, and whistles and honks to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. When interacting with other races, Honkulians may use nicknames gained from people they meet or shortened forms of their full names. examples for honkulians are : Beryl, Tiki, Foosun, Aera, Aial, Aur, Deekek, Errk, Heehk, Ikki, Kleeck, Oorr, Ouss, Quaf, Quierk, Salleek, Urreek, or Zeed.
HONKULIANS BACKGROUNDS
Backgrounds that are most appropriate for Honkulians include the outlander, the hermit, and the soldier. (Honkulians make great warriors)
The small colonies of Honkulians are insular and remote, and few Honkulians live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more than a few dozen Honkulians live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Honkules Traits
As a Honkulian, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an Honkulian requires special consideration by your DM. Honkules also has their own language 'honk', and when groups of Honkules are together they are called 'honkulians'.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.
Alignment
Most honkulians are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Talons
Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
honk honk honk honk
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Posted May 13, 2022For anyone wondering about the character concept and artwork please visit my friend kiera at @K_h_art_and_design on instgram, because honkules could never exist without her
thanks, Mia : )