Homebrew Myr Species Details
Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.
"As the experimental population grows, so does the number of myr. It's a perfect equilibrium."—Memnarch, The Panopticon
Myr were created as mindless servitors and act out a single role without question. However, there is said to be intelligence and emotion behind their sullen, mechanical eyes. Memnarch can see through the eyes of the myr using the Darksteel Eye. Since the fall of Memnarch, many myr continued to fulfill their duties regardless of having no master while others simply shut down to await commands that would never come. Some developed a consciousness and free will. At the start of the Phyrexian invasion, many were adapted to the Phyrexian side and equipped with sinew grafts, ichor, and necrogen.
Bodies of Sinew and Steel
Myr have been fashioned for many purposes. Each myr is unique in its function and task. Many myr are built as spies and as many are built in vast legions to defend their master Memnarch. Myr also are made of different alloys giving them each a unique and varied skillset.
Although they were manufactured, myr are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to myr that they do to other humanoids.
Myr Personality
The myr were designed for tasks given to them by Memnarch each designated for a specific task as time passed and Memnarch fell myr grew their own personalities based on their work or even their companions they grew attached to.
The typical myr shows little emotion. Many myr embrace the purpose they were designed for — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did before Memnarch's fall. However, there are myr who delight in exploring their feelings, their freedom, and their relationships with others. Most myr have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.
The typical myr has a sexless body shape with a claw like face plate. Some myr ignore the concept of gender entirely, while others adopt a gender identity.
The more a myr develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Myr Names
Most myr were assigned names based on function and function alone. After the fall of Memnarch, myr have been given names by various people or have even chose names for themselves.
Myr Names: Alloy, Alpha, Brass, Brudiclad, Copper, Darksteel, Gold, Iron, Knighted, Lodestone, Shorty, Beaky, Claw-face, Parcel, Omega, Palladium, Sacromite, Shimmer, Silver.
Myr Traits
Your myr character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical myr is between two and one hundred years old. The maximum myr lifespan remains a mystery due to Memnarch levelling the plane every century; so far, myr have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most myr take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Small. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 1d6
Height = 3 feet + 10 inches + your size modifier in inches
Weight in pounds = 85 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Specialized Material
When you were created you were designed with a specialized alloy in your making giving you resistance to a specific damage type.
- Lead Alloy: Acid damage
- Gold Alloy: Radiant damage
- Iron Alloy: Fire damage
- Palladium Alloy: Force damage
- Silver Alloy: Lightning damage
Mind of the Memnarch
You gain the ability to telepathically communicate with any myr within 60 feet of you. You are unable to speak outside of this feature while using it.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice.
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