Homebrew Geodeborn Species Details

At first we thought the expedition was a total wash. Wouldn't you? The deed we'd fought over not only applied to nothing but a quarry, but one that had been picked for every glint of ore. Cursing the diligent dwarves who owned this previous wasn't going to aid our current financial ailments, so like vulchers we slashed at the walls begging for scraps. Clawing at walls, brushing up dust in the hopes for something to make this worth it.

Evan found it first, a part of the cave wall that reverberated sound differently, as if hinting to a hollow space on the other side. We dug and dug for hours until we reached it, an unexplored vein within the earth filled with crystals we couldn't even name, riches that would surely change our lives.

What we didn't expect was for them to end our lives so quickly.

 

Within the depths of untouched caverns, sprinkled across the surface of mountains and tundras, the exposed rock will rarely reveal a creature of magic and minerals ready to awaken. Geodeborn are magically charged crystalised elements fused into surrounding rocks. Over centuries of unconscious subsistence, these creatures may awaken to a lower level of consciousness, which will slowly develop over time. These early-stage geodeborn are rarely found wandering the surface or within the depths of caves, no concept of self, language or other sentient creatures. Once this stage is reached however geodeborn develop exponentially, learning especially fast if in the presence of sentient intelligent life, learning to resonate its crystals to produce language for example.

Tinted Minerals

Geodeborn are animate thanks to their magically charged crystalline body parts, however, these can be infused with different minerals during the creation process, leading to different coloured tints and different magical energies leading to different resistances.

Vanadium within the surrounding rocks may lead to an infused green colour, providing the geode with resistance to acidic damage. Chromium may cause a red tint leading to a more heat-resistant aura. Titanium grants a blueish tint that can help a geode's rocky form resist acts of freeze-thawing. High carbon content might lead to a darker tint that absorbs elements of light, and seemingly warps those of pure holy nature. Silicon however can lead to a clear crystal that can refract light effectively, helping to banish shadows or more nefarious spells.

Sturdy Forms

Due to their rocky nature, Geodeborn can carry a considerable weight though suffer from a sluggish speed. Their inorganic forms can also take much more of a beating compared to flesh and blood, though their weight can lead to various problems.

Geodeborn Traits

Your birth from crystal and rocky exterior grant various benefits.

Ability Score Increase

Your Strength score increases by 1, and your Constitution score increases by 1.

Age

Geodeborn are typically considered to be ageless, however, they can suffer wear and tear. Their first action is considered their birth date and can spend anywhere between a week to several centuries before developing to their more sentient stage. Age is a rather meaningless concept to Geodeborn.

Size

Geodeborn are taller and heavier than humans, typically standing well over 6 feet tall and over 500 pounds. Your size is Medium, however, your Carrying Capacity is that of a Large creature.

Speed

Your base walking speed is 25 feet.

Material Tint

Choose one of the following colours, and be provided with a resistance based on it. 

Draconic Ancestry
Crystal Colour Damage Resistance
Murky Green Acid
Clear Blue Cold
Magma Red Fire
Warm Orange Force
Glowing Purple Lightning
Translucent Necrotic
Jet Black Radiant
Flat Lavender Thunder

Languages

You can speak, read, and write Common and another language of your choice.

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