Homebrew Ghoran (PF conversion) Species Details
While each ghoran could perpetuate itself via a single immortal seed, the inability to grow or propagate their species ensured that no new ghorans would ever appear. With each death of a ghoran by accident or violence, their race as a whole dwindled. The fact that their “flesh” had come to be regarded as a delicacy only further complicated their role in society, and even though most regions soon made the harvesting and consumption of the newly sentient ghorans illegal, they are still hunted by those who have developed a taste for their succulence.
Physical Description: The typical ghoran stands roughly as tall as a human and occupies a similar silhouette, but that’s where their similarities with humanity end. A ghoran’s “skin” is a complex layer of fibrous vines and rinds with a texture similar to moss-covered bark. Ghoran faces consist of layered petals that flush and flutter at a whim, allowing them to mimic the facial behaviors of their would-be devourers. They do not lack emotion per se, but ghoran “feelings” are primordial and abstract, making them utterly alien to most non-ghorans. A ghoran might laugh, smile, or raise its voice, but their companions seldom understand if these are displays of true emotion or merely more adaptive evolutions designed—like so many other aspects of their physiology—simply to keep them alive.
Ghorans have considerable control over their mass and can shape their bodies however they wish within the basic confines of a humanoid silhouette; this trait often gives them the impression of rustling about, especially when they are frightened or agitated. Ghorans who deal often with humanoids tend to adopt a masculine or a feminine silhouette based on their preference, but gender remains a fluid and somewhat elusive concept to them—an evolutionary adaptation of more import to the comfort of their companions than to ghorans themselves.
A ghoran has a deep cavity within its belly, housing a single seed the size of a balled human fist. Roughly every 20 years, a ghoran’s body becomes decrepit enough to no longer function. The ghoran imprints its abilities and memories into this seed and then plants it in the ground. After 1 to 2 months, a new ghoran body is born from the seed, the consciousness from the original transferring over to the fully grown body and leaving the old body behind as a mindless mass of inert plant matter. In this way, a ghoran’s legacy lives on with every regrowth; while the body regenerates, the inner self and memories of the past endure.
Alignment and Religion: Ghorans seldom follow humanoid deities, instead preferring to worship nature itself. Ghorans have no predisposition toward law, chaos, good, or evil, but many struggle to differentiate right from wrong as defined by most societies.
Ghoran (PF conversion) Traits
Ghoran are strange and unique beings with a few unique talents!Ability Score Improvement
Choose to increase a score by one and another by two, or increase three scores by one
Creature type
Ghorans have the Plant creature type. It is not effected by spells that specifically state Humanoid in the spell's description i.e. Hold Person, Cure Wounds, Healing Word, etc. Spells such as Plant Growth can act as a healing word cast at that level. You can be located using Locate Animal or Plant.
Languages
Ghoran can speak Common and Sylvan. Ghoran can gain additional languages equal to their intelligence modifier. This can include any language except secret languages such as Druidic and Thieves Cant.
Tough Skin
Ghorans have tough, rugged skin and so gain a +2 Natural Armor bonus to AC.
Natural Magic
Ghorans can cast the following spells once a day Detect Poison and Disease, Goodberry (created berries bud from the Ghoran’s own body), and Purify Food and Drink. For these spells you use your charisma as your casting modifier.
Seed
As a full-round action, a ghoran can expel the seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate can reallocate all Proficiencies and Expertise upon sprouting. Once a ghoran expels this seed, it gains 3 levels of exhaustion (does not go lower) and it dies as soon as the duplicate sprouts. This duplicate replaces the previous ghoran character.
Past-Life Knowledge
Ghorans have memories encoded in their seeds. They gain proficiency with Nature, History, Religion. They can also choose two abilities they are proficient with to gain expertise
Light Dependant
Ghorans are heavily light dependent and so take 1d4 points of Constitution damage each day they go without an hour of exposure to sunlight. For every hour exposed to the sun you regain 1 point that has previously been lost
Delicious
Ghoran gain disadvantage against bite grapple checks.
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Posted Feb 9, 2023Love that addition to the creature type! (Don't know if that's inherent to PF but it's new to me)
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Posted Feb 11, 2023It is. It is also within the 5e base rules too. Anything without the main creature type as Humanoid can't be healed. 5e official examples would be the Fairy, Autognome, Plasmoid, and Thri-Kreen.
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Posted Feb 11, 2023Oh, good to know!