Homebrew Simian Species Details

Nimble Acrobats

Simians pride themselves on their abilities to navigate through the canopies of the thick, vast junglescapes they call home. Simian has a bipedal humanoid body covered in hair, the face of a primate, and leathery, caloused hands and feet that have all opposable thumbs, allowing Simians to grip items with their feet. Simians have long prehensile tails that give them extra support and the ability to carry objects or grab onto surfaces, freeing up their hands or feet.

Skilled Craftsmen

Simians are well known as visionary artisans of all kinds, and many of their wares and inventions are coveted throughout the world. Many Simians take up artful vocations such as Apothecaries, weaponsmiths, and woodworkers. Many also take the same natural talents and apply themselves to the Martial Arts, mastering the tools of combat and self-defense, many becoming legendary warriors.

Caste Society

Simian society is a caste system. All Simians have a dark grayish coat of hair when they are born, but each individual takes on the color of its caste as it grows to adulthood. From lowest to highest caste, Simians have black hair, to tan, orange, white, or silver. Because Simians hold a reverence for the elderly, moving up in the Caste system is relatively common, especially as Simians age.

Awakened to Emptiness

Simian elders tell stories of a legendary figure known as "the Monkey King" who struck out on a perilous journey to seek out the power of the gods themselves. In the process, the Monkey King is said to have achieved a state of enlighten-ment which unlocked a number of newfound magical abilities, further enhancing his already formidable combative prowess. Ever since, the teaching of this ancestral magic from one generation to the next has become a rite of passage for young simians who seek to achieve the same enlighten-ment as the Monkey King himself.

 Vibrant Expression

Female Names: Matsumi, Sakakei, Moriko, Ori, Kamiko, Sakiko, Nichiko, KurikoGuanyin, Liangyu, Leizu, Mui, Nüwa, Xiu,     Yuenü, Zhurong

Titles: the Ascetic, the Deft, the Beautiful, the Handsome, the     Intelligent, the Sage, the Spear, the Wind

Simian Traits

Thes are Simian traits

Ability Score Increase. 

Your Dexterity score increases by 2 and your Wisdom and Charisma score increases by 1 

Age. 

Simians physically mature at around 5 years of age, and tend to live about 100 years. Wisdom is highly valued in Simian culture, so most aren't considered adults until around 30 years of age.

Alignment.

 Most Simians are chaotic, believing that life is an opportunity to take risks and express one's individuality. They are often good, as they see all life as a gift to be praised.

Ingenuity.

 You gain proficiency with your choice of Thieves Tools, Herbalism Kit, Poisoner's Kit and 1 Artisan's Tool.

Speed. 

Your base walking speed is 30 feet, and you have a base climbing speed of 30 feet.

Canopy Dweller. 

Because of your life growing up in the canopies of the jungle, you are a natural athlete. You gain profiency on Strength ability checks and saving throws

Beast Tongue.

 You can use Speak With Animals at will.

Prehensile Tail. 

You can grasp things with your tail. It has a reach of 5 feet, and it can lift up to 10 pounds. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; stow or retrieve an item; open or close a door or a container; or hang from a sturdy branch or beam. Your DM might allow other simple tasks to be added to that list of options. It can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

Simian Nimbleness.

 You have a climbing speed equal to your walking speed. You also have proficiency in the Acrobatics skill.

Illusory Distraction.

 When a creature you can see makes an attack roll against you, you can use your reaction to momentarily create an illusory double and impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Once you use this trait, you can’t use it again until you finish a short or long rest.

Simian Magic.

 You know the shillelagh cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the levitate spell on yourself once with this trait, and you regain the ability to do so when you finish a long rest. Your spellcasting ability for these spells is Wisdom or Charisma (choose the ability during character creation).

Size. 

Simians average about 5 feet tall and typically have lean, athletic builds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

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