Homebrew Varesian Species Details

When the Raven Queen wishes to have a mortal puppet she can create a Varesian. A Varesian is a humanoid creature that takes the form of whatever medium humanoid that the Raven Queen desires. Once born the Varesian is indistinguishable from the form decided for them except for the stark white pupils. While the image of the completely white eyes of a Varesian might be frightening, they are incredibly rare and only the most knowledgeable in the lore of the Raven Queen would recognize them for anything more that strange looking humanoids. Because they are born from the thoughts of the Goddess of memory, Varesians have a certain amount of telepathic ability that they can use to aid them in battle and with enough practice aid their friends. However they are not impossible to trick.

Varesian Traits

Varesians have a certain amount of telepathic ability that they can use to aid them in battle and with enough practice aid their friend. However they are not impossible to trick.

Ability Score Increase

Increase Charisma by 2 and Intelligence by 1.

Age

Varesian can be created as any age and age at a rate that the Raven Queen decides. Depending on what the Raven Queen decides they can seem to almost not age at all or they can live only a few days although most commonly they age at the same rate as the race they have the appearance of.

Legilimancy

Your connection to the Raven Queen allows you a certain amount of access into the minds of others. As an action you can attempt to pierce the mind of another creature that is within 30 ft of you. The target must make a Wisdom saving throw (DC=8+your proficiency bonus+ your charisma modifier) on a successful save the target is immune to this effect for 24 hours and knows that you attempted to delve into their mind and may become hostile towards you. On a failed save you learn the targets immediate actions and surface level thoughts. You have advantage in attacks against the target and the target has disadvantage on attacks against you. This effect lasts until the end of your next turn.

If the target is aware you are attempting to reach into its mind it can attempt to present a false thought instead of resisting the effect. The target must make a Charisma(Deception check) against your save dc for this ability. On a success you are unaware that the thought presented to you are false. Attacks you make against the target will have disadvantage and attacks from the target against you will have advantage. This effect lasts until the end of your next turn.

You have uses of this ability equal to your proficiency bonus and regain all expended uses after a long rest.

Telepathy

You can telepathically communicate with up to 1 creature of your choice within 60 ft that you can see. The creature does not need to share a language with you but does need to speak 1 language or be able to communicate telepathically.

Pre-eminent Battle Tactics

At 2nd level as a bonus action you can add the effect of your Legilimancy to one creature that you can telepathically communicate with. This includes the effect of the target of the Legilimancy succeeding on the Charisma (deception) check

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