Homebrew Junk Field Dweller Species Details

Junk Field dwellers are a race of people who have no origin, Each dweller started off as a race and their exposure to the Junk Fields made them what they are today either bloated or shrunken and always crazed versions of their former selves buried under piles of junk that they hoard and attach to their bodies like shells. Their main drive and ambition makes them greedy and highly materialistic, urging them to carry vast piles of junk on their person at all times which comes with some very unsubtly signs of prolonged psychic damage.

This race is inspired by Jim Henson's Labyrinth, (property of Warner Bros. Pictures)

Junk Field Dweller Traits

Malformed Body, Soft mind, Hard shelled, Scavenger

Ability Score Increase

Due to your heavy pile constantly weighing you down you are surprisingly strong under all of that, along with the changes that the Junk Fields have upon your body it also has an effect on your vitality, prolonging your life for the time you spend therein, Increase your Strength and Constitution scores by 1. Due to your forgotten past you also increase one Additional score by 1.

Ability Score Decrease

Because of the prolonged and constant influence of the Junk Fields presence in your mind, making you greedy and obsessive. Once you leave the Fields, your mental defences are somewhat softened, Decrease Wisdom score by 1

Languages

You can read, write and speak Common, Goblin And one other language of your choice.

Age

Your age is lost to time, the Junk Fields are constant, they bolster your vitality extending your life within the plane, and the mental taxation means you have forgotten your own age.

Size

Your body has been effected by the Junk Fields which either bloats or shrinks your form to between 4-5ft tall without your pile, but roughly 6-7ft with it.

Glorious Burden

You count as one size larger when determining your carrying capacity and encumbrance effects.

Natural armour

Due to your pile and the shape of your body, you are ill-suited to wearing armour. Your pile provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armour, but if you are using a shield, you can apply the shield's bonus as normal.

Junk Pile Defense

You can withdraw into your Junk Pile as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.

Persuasive Charm

The tendrils that have dug their way into your mind over the years lash out to one person you choose. Once per long rest you can cast the Charm person spell. Charisma is your spellcasting modifier.

Survivalist

Gain proficiency in Survival and Investigation

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