Homebrew Archon Species Details

During the Old Times, the gods looked upon the lands with great joy and celebration; enjoying the creatures that dwelled in the Planes they had created. Each creature had a purpose, and they interacted joyfully and peacefully. After the passing of millennia, though, the burden of life and the influence of more ill-willed gods leaked into the fabric of being and introduced evil into the world. The better-willed gods decided that it was time for action, and a cure to evil must be found.

Emboldened by the gods, Archons burst forth from celestial rays of power. Burdened with the knowledge of evil, and with the strongest and most unignorable urges to destroy it, they go through the land, hunting all unnecessary evil until every bit of it has been extinguished. Archons were bound by their duty to destroy evil, in whatever form or method that entails. If an archon disavowed this path, their days of existence were numbered in the few. As soon as the god who empowered this being discovers this lack of duty, the Archon would dissolve into dust and be swept away into nothingness.

Now, however, Archons are more simply embodiments of a god's will. Once the other gods discovered the existence of these beings, they also wished to embody their will into the world through them. Archons are still bound by celestial duty, but now, their duties may range from striking down evil to uprooting churches of gods who have fallen out of favor with each other. Archons must listen to their god's demands, and still must abide by their commands, otherwise disappear as if they were never there.

Archon Traits

Darkvision, Celestial Resistance, Gods' Light Cast Forth, Smite Evil, Celestial Wings

Ability Score Increase

Your Wisdom score increases by 2. In addition, one other ability score of your choice between Strength and Dexterity increases by 1.

Age

Embodied into existence by godly powers, an archon appeared in full, mature form. An archon will continue to exist as long as they continue to serve the evil-seeking duties that they were empowered and compelled to fulfill. They do not age, and can not be aged by magical means or otherwise.

Darkvision

The effects of darkness have a limited effect on your celestial soul. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Gods' Light Cast Forth

You know the light cantrip, 1st-level detect good and evil spell, and the 3rd-level daylight spell. Wisdom is your spellcasting ability for it.

You may use detect good and evil and daylight without using a spell slot, each once per long rest.

Languages

You can speak, read, and write Common and Celestial.

Smite Evil

The celestial powers that embodied your existence still run through your veins. You may call upon this power to add radiant damage to an attack of your choice against an evil-aligned creature.

Starting at level 1, you deal an additional 1d8 radiant damage to an evil creature.

Once you use this trait, you can't use it again until you finish a long rest.

You gain an additional die and use of this trait at levels 3, 7, 12, and 18.

Celestial Wings

Starting at 5th level, you can use your action to manifest phantasmal, luminescent wings from your back.

This embodiment of celestial power lasts for 15 minutes or until you end it as a bonus action. During it, you have a flying speed of 30 feet and a carrying capacity of a creature two sizes larger than yourself.

You may use this trait twice per long rest.

Previous Versions

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5/3/2022 11:58:01 PM
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