Homebrew Half Gnome/ Half Dwarf Species Details
In her hand she carried a variety of baubles, trinkets and just junk in her basket. But, the Gnomish stall keeper knew that she would tinker and fiddle till she had something. And if it didn't work out she had a pile of spare parts and things to play with and make yet more 'things' with. The Gnome grimaced, remembering what a few of her creations had done when they failed. He hoped this time she wasn't shoping for alchemical items, those tended to end explosively. Next to him the Hill Dwarf watched her, he was new to the market and wasn't aware yet. Hopefully he wouldn't be rude to the girl.
The Dwarf next to the Rock Gnome sold raw and refined metals for use in Clockwork, Steam, and Alchemy. He saw what the Dwarven girl had in her basket, yet there was something off. She wasn't a 'normal' Dwarf. For one her eyes were light blue which for a Dwarf was unusual and her build was slight. Maybe she was sickly as a child. Yet, she seemed healthy and full of entergy. Her strawberry-blond hair was held under the kerchief she wore on her head, yet one could see the myriad of curls in her locks. Moreover, despite her age, she was young, there wasn't even a whisper of a beard on her chin. No she wasn't a normal Dwarf, or so that is what the shopkeeper in the market thought when he looked at her, maybe she wouldn't be a good customer after all...
Next to the Dwarves stall, the Rock Gnome continued to smile, the girl was his second cousin. And even though she was taller and stronger than many in the Rock Gnome community the girl was a favorite among the children to play. She could carry two in piggy back, and if any bullied her or her friends they found out quickly that the famed Dwarven Steadfastness or maybe stuborness had left its mark with her. He would have liked to meet her father, but he was killed early into the marriage of cousin so never had the chance. Regardless she might have been different, but she was part of the family.— Chronicle of the Regent, Market Day
For a Gnome/ Dwarf of Dwarf/ Gnome their outlook largely depends on which culture dominated in their upbringing.
For those with more of a Dwarven influence, their demeanor tends to be serious and concerned with clans and honor, stubborn pride and distrust.
Those with more Gnomish tendencies, they are lively companions always up for something new and adventurous.
Regardless of either cultural background, they are curious and passionate about those things they find interest in and love to share their knowledge.
Half Gnome/ Half Dwarf Traits
The Dwarf/ Gnome or Gnome/ Dwarf combines the traits of a Hill Dwarf and Rock GnomeAbility Score Increase
Your Intelligence and Wisdom score both increase by 1.
Age
Gnome/ Dwarves or Dwarf/ Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Your age range is somewhere in between.
Size
Gnome/ Dwarves or Dwarf/ Gnomes are between 3 1/2 feet to 5 feet though they tend towards the middle at about 4 feet on average. Their weight depends varies from 75 lbs, to reflect the sturdiness of Dwarven blood up to about 90 lbs. Your size is Medium to Small.
Speed
Your base walking speed is 25 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and either Dwarven or Gnomish depending on which culture the character was raised in.
The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Gnome Heritage - Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Gnome Heritage - Artificer’s Lore
Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Gnome Heritage - Tinker
You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
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