Homebrew Animated Skeleton Species Details

Skeleton!

Animated Skeleton Traits

Skeleton!

Undead Attributes

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep, and magic can’t put you to sleep.
  • A typical Animated skeleton is between two and thirty years old. The maximum Animated skeleton lifespan remains a mystery; so far, Animated skeletons have shown no signs of deterioration due to age. You are immune to magical aging effects
  • When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear to be a pile of bones, but it doesn’t render you unconscious, and you can see and hear as normal.
  • Your creature type is undead and you are damaged by Cleric, Druid and Paladin based healing spells. 

Ability Score Increase

+2 Dexterity and +1 of your choice to any other stat that isn't Dexterity.

Quasi Life

You have advantage on death saving throws.

Premortem Expertise

In your pre-dead life you acquired skills and abilities just like everyone else. You gain one skill proficiency and one tool proficiency of your choice.

Dark Vision

You can see in darkness up to 60 feet, both magical and non-magical. You cannot discern color. 

Skeletal Reconstruction

If a bone or limb is detached from your body you can replace it with a relevant bone as an action. You may detach limbs and other bones as a bonus action. Detaching body parts does not cause you to take damage but causes you to lose maximum HP. Reattaching a bone or limb restores maximum HP.

Bone Pile

As an action you may collapse into a non-moving skeleton. You are undistinguishable from another skeleton and whilst in this state you are prone and your movement is 0.

 

Grim Imitation

While living, a wealth of knowledge you carried but in death your memory serves to be unreliable. You may cast any one spell of any class using a spell slot once per short rest.

Dark Wood Maneuver

Postmortem existence grants the dead ancestral knowledge of a powerful dodging technique allowing them to flip backwards to avoid on coming attacks. This action moves you to an adjacent 5ft space.

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2022 12:08:21 AM
30
16
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Coming Soon

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