Homebrew Hulder(Kall) Species Details
"Oh don't worry! The Forest is safe, the Hulder and Hulderkall keep it that way. But be respectful when you enter it, for if you meet one of them, never look at their backs, or you will have signed yourself over to a horrid fate."
Hole Hold
Every Hulder(kall) has wooden hole in their back. This hole covers most of their back. It is at least four inches deep, and can have items stored In it. This hole in their back, is said to drive any creature that is not a Hulder(kall) insane. That it is like a curse, some say that staring into it will cause a person to see beasts of all sizes to appear around them, and feel as if they are being watched. Some also report to falling deathly ill after gazing into these creatures backs.
Turn Tail
All Hulder and Hulderkall have a tail that helps keep them balanced. It comes in different shapes and colors. Some are like animal tails, such as a fox, or a giraffe, while others are just like lizards, with, instead of scales, skin. Some of these beings are able to use their tails to hold onto branches, to help keep them steady when climbing, while others can use theirs to balance their bodies on them like a Kangaroo.
Slight yet Mighty
They are slightly taller than humans, their average height reaching around 6, yet they are never above 7' tall. They are almost always slim, though their are cases of a few being thicker depending on the climate they are raised in.
Hulder(Kall) come colors the same color range as humans, however they also come in light gray, and white. Their legs are always covered in thick fur that can be any color. however, certain colors, such as pink, or white is very rare.
Endless Perspective
Hulder(kall) have a lifespan of 2,000 years, an relatively long life span, when compared to their Elven cousins. it is said that because these beings are more intune with the forest around them, their lives have changed to match the land.
Hulder(Kall) Traits
The Hulder, while related to elves find are not exactly the same, their abilities having formed to help them in the forest.Darkvision
Accustomed to the dark forests and the night, you have strong sight in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Much like their elven cousins, the Hulder and Hulderkall do not need to sleep, and only require a 4 hour trance. They do not dream and yet they have no sense of the world around them when meditating. When they meld with a tree, the time needed to meditate is cut down to 2 hours. It very useful when in areas that could be considered dangerous.
Ability Score Increase
Your Dexterity score increases by 2. Your constitution increases by 1
Languages
You can speak, read, and write Common and Huldierian. Huldierian is a language that, when heard sounds like a birds song. It is not a common language to hear outside of the forest.
Age
Hulder(kall) have a lifespan of 2,000 years, an relatively long life span, when compared to their Elven cousins. it is said that because these beings are more intune with the forest around them, their lives have changed to match the land.
Alignment
Hulders, enjoy a little bit of Chaos, and pulling pranks. However, they are also very firm about never going to far with anything they do. They more often than not fall in any good category.
Size
Elves range from under 6 to over 7 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet, while your climbing speed is 20
Familiar Hole
Because of the hole that is in their back, they can hide plenty of things inside of themselves. When sneaking something, and you put it in your back, you gain an advantage for sleight of hand checks, and +1 to stealth.
Protective Flora.
When you find yourself in trouble, you may use your movement to get to a tree and slip inside of it. When doing this it takes up an entire action. If the tree is destroyed, while you are inside it. you take 4d6 damage. You can use this ability four times, before needing a long rest.
Plant Speak
With how they live in the forests, A Hulder(kall) had learned how to speak to plants.
Hulder lift.
As the women are the ones who keep their Homes running they are the stronger of the species. They have a +2 to strength and have proficiency in Strength saving throws.
Hulderkall Slip
The males of the Hulder(Kall) are the more dexterous of the species. They are usually scouts and the ones to climb through the trees. They have a +2 to stealth and are proficient in Dexterity saving throws.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/24/2019 6:13:56 AM
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19
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0
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5E
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Coming Soon
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