Homebrew Nilbog Species Details

When Maglubiyet conquered the goblin gods, he intended to leave only Khurgorbaeyag alive as a harsh overseer who would keep the goblins under heel. But the goblins’ pantheon included a trickster deity who was determined to get the last laugh. Although its essence was shattered by Maglubiyet, this trickster god survives in splintered form as a possessing spirit that arises when goblinoids form a host, causing disorder in the ranks unless it is appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities. They call the possessing spirit, and the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the fear that a nilbog sows among the ranks of the bugbears and hobgoblins in the host.

Nilbog Traits

As a nilbog, you have the following racial traits.

Creature Type

You are a Humanoid. (Goblinoid)

Size

You are Small. 

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Trickster's Fortune

When you receive damage from a creature you can use your reaction to reduce the damage taken by half the amount and heal for an amount equal to your character level. 

Nilbog's Charm

When a creature attempts to damage you, you can use your reaction to attempt to magically charm the creature. The target creature must succeed on a charisma saving throw. The DC is 8 + your proficiency bonus + your highest ability modifier. If the creature fails, the creature is charmed by you until the end of its next turn. You can use this ability a number of times equal to your proficiency bonus. You gain all uses back on a long rest.

Nilbog Possession

You are inhabited by a chaotic evil spirit. The spirit communicates with you telepathically. If anyone uses an ability or spell to read your thoughts they can hear the spirit talking to you. The spirit can hear telepathic messages sent to you by other creatures. If you use a spell or ability to send telepathic messages to other creatures the spirit can also send messages in the same way. For example if you use the sending spell, you can send 25 words as normal, but the spirit will also be able to send 25 words. Usually the spirit will chose to send confusing messages or messages that directly contradict yours. 

You can choose to role play the spirit or have your DM role play it. 

Comments

Posts Quoted:
Reply
Clear All Quotes