Homebrew Celestial Succubus/Incubus Species Details
Celestial Succubus/Incubus
Celestial Succubus/Incubusare the product of the taboo joining of a succubus/incubus and a celestial. At first glance their appearance may confuse a person because they do not look like the usual fiends of pleasure, nor do they appear wholly divine. They have angelic feather wings, ranging in color while retaining the fiendish horns, claws, and demonic slitted eyes. Their skin and hair coloration is also disorienting- either their primary skin radiates a heavenly glow while having a patterning that is unmistakably demonic in design or its void-like appearance – or the reverse.
Crossing the border between Celestial and Fiend, they are instead categorized as Humanoid. In terms of behavior, they tend to lean towards that of mortals; being adaptable and constantly learning, no longer heavily bound to lustiness. These succubi/incubi have been influenced by both celestial and infernal natures and magics. This has allowed them to no longer rely upon feeding mortal souls, instead, they harmlessly feed on endorphins that people excrete. However, while their lust may be controlled, they still feel the desire for sexual relations, while they will not force themselves onto others, they will try to seek companionship or relations like couples.
Celestial Succubus/Incubus Traits
Not sure what this needsAbility Increases and Decreases
Succubus/incubus blood running through their veins makes succubi/incubi charming, and from understanding what they are, they became wise, but as non-warriors, they aren't very much of fighters when alone.
+3 Charisma, +2 Wisdom, -1 Strength, -1 Constitution
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Quill Shot
Starting at second level, you can use some loose quills on your wings as a ranged attack, up to 30 feet away. You deal 3d4 of Piercing damage. You can only use this ability twice per short or long rest.
Healing Kiss
A creature you kiss regains a number of hit points equal to 1d8 + your Charisma modifier and has an advantage on the next attack roll, ability check, or saving throw they make within the next minute. This has no effect on undead or constructs. You may use this trait once, regaining use after completing a long rest.
The Healing done by Healing Kiss increases by 1d8 when you reach 5th (2d8), 10th (3d8), 15th (4d8), and 20th (5d8) level.
Draining Kiss
Draining Kiss/Bite
The Succubus/Incubus kisses or bites a charmed or willing creature. The target must make a Constitution saving throw against your Charisma Spell Save DC (8 + Charisma + Proficiency), taking 1d10 + Charisma Modifier psychic damage on a failed save, or half as much damage on a successful one. You gain a number of temporary hit points equal to half of the damage dealt rounded down
The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest or the Succubus/Incubus that performed it is killed.
After the target takes damage from this attack it can make a saving through with an advantage against any charming effects you have on it. The target dies if this effect reduces its hit point maximum to 0.
The damage of Draining Kiss/Bite increases by 1d10 when you reach 5th (2d10), 10th (3d10), 15th (4d10) and 20th (5d10) level.
Angelic & Demonic Legacy
You can cast Charm Person and Spare The Dying once a day.
When you reach 2rd level, you can cast Divine Favor and Mage Hand, each two times a day.
When you reach 5th level, you can cast Dispel Evil and Good once per long rest
When you reach 7th level, you can cast Conjure Celestial or Fiend once per long rest
Minor Telepathy
As an action, you can telepathically communicate up to 10 words to a creature you can see within 60 feet.
Humanoid Illusion
You can use your action to change into a medium humanoid form, or back into your true form. This form can mimic any normal humanoid, such as humans, orcs, tieflings, and elves. Without wings, you lose your flying speed. Other than your size and speed, your statistics are the same in each form. Any equipment you are wearing or carrying isn't transformed. You are considered a Shapechanger or a Shapeshifter for the purpose of spell effects.
Toying with your pray
Some fiends enjoy manipulating their prey, while others prefer to seduce them. You have proficiency in Persuasion, Deception, and Intimidation skill.
Knowledge of your forebearers
Your heritage lends you insight into both the celestial and infernal. You are proficient in the Religion skills.
Ancestral Resistance
You have resistance to fire damage, necrotic damage, and radiant damage.
Languages
You speak Common, Celestial, Infernal, and Abyssal
Comments