Homebrew Kitsune Species Details
ORIGINS OF THE FOX
Kitsune first appeared in Arix, but migrated to Trozmaak under mysterious and unknown circumstances. Kitsune are powerful users of magic and use it in their everyday lives. Even actual Kitsune don’t actually know how they came to be, but one myth states that the first kitsune began as ordinary foxes deep within the forest. One day, a powerful elvish wizard who had ascended to demi-godhood arrived in the area, began experimenting on the foxes, and imbued them with intelligence which he did to keep them as his animal slaves. Soon though, the foxes grew tired of his tyranny and killed him, devouring his body. The foxes that devoured the semi-holy elf body transformed and became the first Kitsune.
Most Kitsune, however, believe that they were created by a great goddess known as the Kitsu-mother, (who may actually be a version of Inari after hundreds of years of mythological telephone) who created them to be the most superior and beautiful fey creatures in the world and commanded them to control the world as is their birthright. This goddess is known for promoting the perfection of nature (as well as for certain doctrines that put her at odds with the idea of her being Inari). Whatever the truth may be, Kitsune are highly intelligent and charismatic and they know it.
KITSUNE INTELLIGENCE
Kitsune consider themselves as being superior to those less intelligent than themselves and a Kitsune who was considered stupid would often either be banished from their clan or just plain murdered in cold blood. Kitsune naturally dislike stupidity and foolishness and try to make the most informed decisions that they can. However, their strong emotions can also cloud their judgment and give them a certain bias where they know there should not be one.
This stuck-up behavior and self-aggrandizing belief leads many races to dislike them for being presumptuous. On more than one occasion, the Kitsune have angered others due to their superiority complex and have had to be brought down a peg for it. In ancient times, they ruled most of eastern Trozmaak in a nation known as Ishaja, and this kingdom flourished for 500 years until humans grew tired of being treated as slaves and second hand citizenship for their supposedly inferior intelligence. As a result, they rebelled and the empire toppled, being reduced to the tiny state it is now.
STOKING THE FOX FIRES
Some Kitsune, having seen where hubris got their ancestors, have moved into Wildor and become servants and advisors to the rulers of Wildor. They have come to see that seeing others as below themselves is not only harmful to those they put down, but also to themselves. They have also come to see that assuming someone is stupid can come back to bite them if they aren’t careful. You don’t have to be smart to be dangerous.
These Kitsune are much more welcome in Wildor and other societies than those which refuse to change and see how much their stuck up attitude can hurt themselves and others. Those who forget the past are doomed to repeat it, after all. As for those who refuse to see their own faults, they stay in Ishaja and unwittingly make the nation worse with their superiority complexes, gatekeeping tendencies, and xenophobia towards humanoids. These Kitsune seldom leave Ishaja, and those that do are usually trying to spread the word of Kitsune superiority.
Kitsune Traits
Kitsune are intelligent, charismatic, have multiple tails which are a source of power, and are true fey.Ability Score Improvement
Your Intelligence Score increases by 2 and your Charisma score increases by 1.
Languages
A Kitsune can speak Common, Ishajan, and their choice of Sylvan, Abyssal, Celestial, or Deep Speech
Fox Tails
At third level and every two levels thereafter (to a maximum of level 17), the kitsune gains an additional tail (they start with one) and gains a spell with it. At first level, a Kitsune may choose a cantrip from the schools of Enchantment of Illusion. At third and fifth level, they can choose a first level spell from these schools. At seventh and ninth level, they can choose a second level spell from these schools. At eleventh and thirteenth level, they can choose a third level spell from these schools. Finally, at fifteenth and seventeenth level, they can choose up to fourth level spells from the schools of Illusion and Enchantment. The spellcasting modifier for these spells is CHA, and you may use each of these spells twice per long rest without the use of a spell slot.
Creature Type
You are a Fey.
Previous Versions
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