Homebrew Darkling Elder Species Details

Darkling Racial Traits

Seelie fey whose curse causes them to rapidly age in sunlight, but make great assassins.
ability score.

Increases. Your Dexterity score increases by 2 and your Wisdom score increases by 1.

Age. Darklings who never feel sunlight on their skin can live nearly one thousand years, but most darklings don't live past two hundred.
Alignment. Most darklings are chaotic neutral, with a fair few becoming evil.
Size. Darklings are usually small and runtish, but elders are the same size as elves. Your race is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvison.. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Blindsight. You have blindsight in a 30 foot radius.
Sunlight Hypersensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. In addition for every hour you are in bright light you gain a level of exhaustion. You can remove this only through staying in a lightless environment for every hour you were exposed to bright light or through magic.
Death Flash. Upon death (0 HP), your accumulated light explodes in a 10-foot radius of radiant light that deals 2d6 radiant damage. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Elder Ritual. At 5th level you can partake in a ritual over the course of a long rest to change yourself into a Darkling Elder. Your size is now Medium and you can cast the darkness spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Languages. You speak, read and write Common, Elvish and Undercommon

Darkling Elder Traits

Darkling Racial Traits Seelie fey whose curse causes them to rapidly age in sunlight, but make great assassins.

Ability Score Increases

ability score.

Increases. Your Dexterity score increases by 2 and your Wisdom score increases by 1.

On initiative and sneak attacks with advantage you get +2D4 Extra Damage.

+5 to attacks on spell casting

Age

Age. Darklings who never feel sunlight on their skin can live nearly one thousand years, but most darklings don't live past two hundred.

Superior Darkvison

Superior Darkvison.. You can see in dim light within 120 feet of you as if it were bright light, and in darkness in a 30 foot radius. if it were dim light. You can't discern color in darkness, only shades of gray.

Blindsight

Blindsight. You have blindsight in a 30 foot radius.

Sunlight Hypersensitivity

Sunlight Hypersensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. In addition for every hour you are in bright light you gain a level of exhaustion. You can remove this only through staying in a lightless environment for every hour you were exposed to bright light or through magic.

Death Flash

Death Flash. Upon death (0 HP), your accumulated light explodes in a 10-foot radius of radiant light that deals 2d6 radiant damage. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Fey Ancestry

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Elder Ritual

Elder Ritual. At 5th level you can partake in a ritual over the course of a long rest to change yourself into a Darkling Elder. Your size is now Medium and you can cast the darkness spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.

Trance

Trance

Darklings don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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