Homebrew Dryad Species Details

Few can claim to have seen a dryad; they tend to hide in the foliage and watch travelers rather than interact.  Often dryads will live in groups of 3 to 8 and work together to protect the forests they reside in.  

Dryad Traits

Dryads inherit certain traits from their magical creation.

Ability Score Increase

Your Wisdom and Charisma scores each increase by 1.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Speak with Plants

You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

Plants might be able to perform other tasks on your behalf, at the GM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the entangle spell to release a restrained creature.

Speak with Animals

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.

Nature proficiency

Due to your bond with the natural world you gain proficiency in Nature checks.

Languages

Being a dryad, you have no need to read or write, but you can speak fluently in Common, Elvish, and Sylvan.  

Drybark

Due to your bark-like skin, you are vulnerable to fire damage.

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