Homebrew Galeb Duhr Species Details

A galeb duhr doesn’t age or require sustenance, making it an excellent sentinel. When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time.

A galeb duhr is permanently bound to the Material Plane, so that when it dies, it doesn’t return to the Plane of Earth. It has an excellent memory and is more than happy to share information regarding its environment with creatures it doesn’t regard as threats.

A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to frighten away interlopers and defend whatever it has been charged to protect. When it needs to move close to those intruders, it presses its limbs tight to its body and rolls forward at a furious pace.

Galeb Duhr Traits

Galeb Duhr

Darkvision

A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground have this special sense.

Tremorsense

A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance.

Tremorsense can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense.

Animate Boulders

The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can’t be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).

Rolling Charge

If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a  attack on the same turn, the target takes an extra (2d6) bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.

False Appearance

While the galeb duhr remains motionless, it is indistinguishable from a normal boulder. You have advantage on (Stealth) checks when in rocky terrain.

Ablility Score Increase

Strength and Constitution Modifiers Increase by 2

Damage Immunities

The Galeb Duhr is immune to poison damage

Condition Immunities

The Galeb Duhr is immune to the Immunities Exhaustion, Paralyzed, Petrified, Poisoned conditions

Damage Resistances

The Galeb Duhr is resistant to  Bludgeoning, Piercing, and Slashing damage from Nonmagical Attacks

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