Homebrew Corrupted Solar Species Details

  1. Large Celestial, Lawful evil Armor Class 18 (natural armor) Hit Points 100 Speed 50 ft., STR 20 / DEX 20 / CON 20 / INT 18 / WIS 18 / CHA 20 Condition Immunities Exhaustion, Frightened, Senses Truesight 10 ft., Passive Perception yours Languages All, Telepathy 50 ft. ANGELIC WEAPONS Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 1d8 Necrotic damage (included in the attack). DIVINE AWARENESS Divine Awareness. The solar knows if it hears a lie. MAGIC RESISTANCE Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
     
  2. Actions MULTIATTACK Multiattack. The solar makes two greatsword attacks. Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: (2d6) slashing damage plus (1d8) radiant damage. FLYING SWORD Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies. HEALING TOUCH (4/DAY) Healing Touch (4/Day). The solar touches another creature. The target magically regains (2d8) hit points

Corrupted Solar Traits

The Solar

Truesight

Not much else to say

Angelic Weapons

see snippet

Magic Resistance

Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.

Divine Awareness

The Solar know if it hears a lie.

Magic Immunities

Condition Immunities Exhaustion, Frightened,

 

Healing Touch

4 times a day, heal 2d8

Languages

Languages

Telepathy

10ft Telepathy

Flying Sword

Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

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