Homebrew Faun Species Details

Deep in the woods of the Feywild dwell the wise and graceful fauns, deer-people who serve as stewards of the natural world. Somewhere between fifty and a hundred farmers, shepherds, and hunter-gatherers make up a typical herd, a tightly-knit community that wanders the forests and protects them from harm. Though herds may travel far and often, never staying in the same place for long, they honor the places they have been and return to the same spots year after year.

Fleet of Hoof

Humanoid (often elven-looking) from the waist up, fauns have the delicate yet powerful hind legs of a deer and velvet-covered antlers growing on their heads. The fur on their legs matches the hair on their head and is one of many shades of brown, tan, or occasionally ash-black or snowy white. Their strong hooves allow them to bound across rocky landscapes with ease and evade hunters who mistake them for deer. Fauns shed their antlers in the winter and regrow them in early spring, a process that is painless but can be emotionally devastating for young fauns, who are often immensely proud of their newfound markers of maturity. 

Stewards of the Forest

Not to be confused with their cousins the satyrs, fauns display a general disdain for drunken revelry and tend towards quiet and peaceful lives and vocations. This tranquility does not necessarily mean stagnancy, however; herds tend to be nomadic and travel far and wide over the course of a year. Tales of curious young fauns straying too far from the herd and passing through a fey crossing onto the Material Plane abound, scaring the young ones into sticking with the pack.

Faun Names

Fauns living in the Material Plane may be given a name by their adoptive parents, or choose a name that resembles those they’ve heard. In their native Feywild, fauns have names that sound similar to those of other fey creatures. Rather than family names, fauns take the name of their herd, which often describes a sacred place they frequent.

Faun names: Anfalen, Elaith, Filauria, Galather, Lithienne, Myrdin, Rhistel, Saevel, Syltorin, Tanyll

Herd names: Cliff’s Edge, Half-Moon, Lost Brook, Pinegrove, Reddawn, Slippery Hill, Whitehoof 

 

Faun Traits

Your faun character has several traits in common with all other fauns.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Fauns often live as long as 200 years, but reach maturity at the same rate as humans.

Size

Fauns are about the same size as humans when their antlers are included, with an average body size of about five feet. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Alert

Your cervine nature makes you more perceptive, able to quickly spot and avoid danger. You have proficiency in the Perception skill, and you have advantage on Dexterity saving throws against spells and other magical effects.

Fey

Your creature type is fey, rather than humanoid.

Fey Nature

Your fey nature gives you advantage on saving throws against being charmed, and you cannot be magically put to sleep.

Hooves

You can use your hooves to make powerful unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Languages

You can speak, read and write Common and Sylvan.

Speak with Small Animals

Fauns are deeply in tune with nature, especially the most vulnerable of creatures. You can communicate simple ideas with Small or smaller beasts.

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2022 5:52:45 AM
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