Homebrew Decapodian Species Details
Decapodians range from five to eight feet tall and grow exponentially with age as long as they can continue to molt their hard armored shell, which they do roughly once every year, or sooner if they have access to high quantities of food and warm water. They typically live in saltwater environments, and have a primitive warrior lifestyle, with an emphasis of survival of the fittest. Decapodians can be based off of Lobsters, Crabs, and similar Crustaceans.
Decapodian Traits
Racial TraitsNatural Armor
Your AC is equal to 15 plus your Constitution Modifier, and you are incapable of wearing conventional humanoid armor.
Crustacean Fortitude
Decapodians have advantage on Constitution saving throws against negative affects they would receive from material they ingest. Rotten food, inedible material, etc.
Semi Aquatic
Decapodians can breathe both air and water, but need to consume water or submerge themselves in a large amount of water each day or suffer exhaustion.
Natural Weapons
Decapodians have a mixture of weapons, some have one or two large pincers, some have smaller claws and some have humanoid hands. Clawed Decapodians have large bulky clawed arms that deal 2d12 plus their Strength Modifier of bludgeoning, or slashing damage. Decapodians with clawed limbs have disadvantage on all attempts at using what normal humanoid hands would accomplish. Such as holding weapons, unlocking doors, or other more fine tuned actions.
Language
Decapodians can speak Aquan and Common, and can speak underwater.
Ability Score Increase
Decapodians receive a +2 to their Constitution score, a +1 to their Strength score, but suffer disadvantage on Dexterity ability checks.
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