Homebrew Blue Slaad Species Details

By striking humanoid victims with their bony hooks, although some said they used their bite, blue slaadi could afflict them with a disease known as chaos phage or slaad fever, similar in effect to lycanthropy. It lasted somewhere between a few days and three months and if left untreated, the disease would slowly drain not only the victim's vitality and mobility but their personality. At the end of the process, they would quickly be transformed into a full-grown red slaad, or green slaad if the victim had been a capable arcane spellcaster or possibly just an otherwise skilled or powerful being, with no memories or abilities from their former lives. Blue slaads, conversely, were born as a result of red slaadi injecting humanoids with egg-pellets that hatched into slaad tadpoles before eating their way out of their host, feeding on carrion and other bits of meat until growing to maturity some time later.

Only a wish spell could return a transformed victim to normal after the process was complete and the disease simply killed non-humanoids, but before then the process could be stopped using spells that cured disease or greatly restored vitality, and the infection could be found using a detect evil spell. Because of this, slaadi often kidnapped victims, bringing them to or creating prison camps to keep them in until they had fully transformed.

Blue Slaad Traits

Blue slaads were only marginally more intelligent than red slaads and shared their other behaviors, namely their poor tempers. Strength was the only trait they valued and they constantly sought to prove their own.

Languages

You can speak, read, and write Slaad. You can speak telepathically to any creature you can see within 60 feet of you. You need to share a language with the creature for it to understand your telepathic messages.

Regeneration

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Magic Resistance

The slaad has advantage on saving throws against spells and other magical effects.

Claws

your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 2d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target's hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation.

Ability scores

Blue Slaads have limited mental capacity but great physical aptitude.
Your Dexterity score increases by 5.
Your Strength score increases by 10.
Your Constitution score increases by 8.
Your Wisdom score decreases by 3.
Your Intelligence score decreases by 3.
Your Charisma score decreases by 1.

Keen Senses

You gain proficiency in perception.

Darkvision

Accustomed to the void, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Natural Resistances

Natural Resistances of the Slaad.
You gain resistance to acid, ,cold, fire, lightning and thunder.

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