Homebrew Siren Species Details
As they approach rocky coasts, sailors may hear a wonderful tune. The siren is singing this beautiful tune. Its real form is a hybrid between a female humanoid and a bird. Hundreds of years ago, a jealous witch changed their lovely appearance and exiled the fey from the realm.
Vixens of Vengeance: Sirens seek vengeance by luring those who live near the coast. As they go closer to rocky coasts, sailors have been known to ruin their ships.
Fey, the Forgotten: Sirens utilize their shapechange power to return to land on occasion, still angry over the curse that changed their appearance. Once on land, the siren uses all of her charms to entice additional victims.
Morph
As a bonus action, you can choose to change your form to your true fey form. Your legs meld into a singular and powerful fin which reduces your walking speed to 10ft but doubles your swimming speed, allows you to use any weapon underwater and immunity to restrain and paralysis while underwater. Additionally, you gain benefits based on your level as your body grows and evolves:
At 1st level, you gain the following benefits:
Finned Wings: You sprout waxy, feathered wings you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
At 5th level, you gain the following benefits:
Evolved Fins: Your waxy, feathered wings evolve, giving you a fly speed of 30 ft. while not encumbered or wearing medium or heavy armor.
- Amphibious. The siren can breathe air and water
- Siren's Song. You have proficiency in Performance
- Aquatic Claws. You have claws that are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier.
- Ocean's Voice. You are proficient in Aquan, Auran and Common
- Siren's Influence. The Siren's Voice causes many magical effects to occur on the battlefield. Depending on your level, you can innately cast the following spells, each once per day, requiring no material components as your voice weaves the magic around them:
Level 1: Fog Cloud
Level 3: Charm Person
Level 5: Enthrall
Siren Traits
The Siren has the following racial traits.Ability Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. This effect is doubled underwater.
Ocean's Voice
You are proficient in Aquan, Auran and Common. You also have proficiency in Performance.
Age
Sirens have lifespans equivalent to humans.
Speed
Your base walking speed is 30 feet. You also have a swimming speed of 60ft.
Morph
As a bonus action, you can choose to change into, or out of, your true fey form. Your legs meld into a singular and powerful fin which reduces your walking speed to 10ft but doubles your swimming speed, allows you to use any weapon underwater and immunity to restrain and paralysis while underwater. Additionally, you gain benefits based on your level as your body grows and evolves:
At 1st level, you gain the following benefits:
Finned Wings: You sprout waxy, feathered wings you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
At 5th level, you gain the following benefits:
Evolved Fins: Your waxy, feathered wings evolve, giving you a fly speed of 30 ft. while not encumbered or wearing medium or heavy armor.
Aquatic Claws
You have claws that are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier.
Siren's Influence
The Siren's Voice causes many magical effects to occur on the battlefield. Depending on your level, you can innately cast the following spells, each once per day, requiring no material components as your voice weaves the magic around them:
Level 1: Fog Cloud
Level 3: Charm Person
Level 5: Enthrall
Charisma is your spellcasting modifier for these spells. Once casted this way, you can't cast it again until you finish a long rest.
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