Homebrew Vampiric Changling Species Details

When a vampire and a changling have a baby.

Vampiric Changling Traits

A vampiric changling gains these traits.

Long Lived

Becuse of your vampiric parent your live is is extended an intdetirmite lenght.

Shapechanger

As an action, you can change your appearance. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. While shapechanged, none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your voice, clothing, and equipment aren’t changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.

Blood Dependency

If you fail to drink blood once per 3 days, you suffer 1 level of exhaustion at the end of the 3rd day. You can recover from this exhaustion only through magic or by drinking blood.

Holy Aversion

You’re vulnerable to radiant damage and damage dealt from holy water.

Bite

Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier instead of the peircing damage normal for an unarmed strike.

Claw

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Voice Change

As an action, you can change your voice. You can’t duplicate the voice of a creature you’ve never heard. Your appearance remains the same. You keep your mimicked voice until you use an action to revert to your true voice.

Wardrobe Change

As an action, you can change your appearance to make it look like you are wearing a different set of clothing or armor. You determine the specifics of the changes, including coloration, fit, and style. You can’t duplicate the appearance of clothing or armor you’ve never seen, and you must adopt clothing that fits the same basic arrangement of limbs that you have. Your equipment isn’t changed by this trait. While using this trait to appear to wear armor, your AC is 12 + your Dexterity modifier. You can use this trait to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use this trait. The change remains until you use an action to revert to your true form or until you die.

Ability Score Increas

Your  score Charisma increases by 1.

Expert Forgery

You can duplicate other creatures’ handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Charlatan Training

You are proficient in the Deception and Sleight of Hand skills.

Mimicry

You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Broomstick.

When you reach 3rd level, you can enchant a long, cylindrical item that has a value of 100 gp or more and is fashioned from rare wood. Enchanting the item is a ritual that takes 1 hour. If you enchant another item with this trait, the first item loses its enchantment. Once enchanted, the item functions as a broom of flying that works only for you. In addition, you can use the item as your spellcasting focus.

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