Homebrew Drakkar (Dragonborn Venatores) Species Details
Proud Drakkar Kin
Drakkar look very much like dragons standing erect in humanoid form with anisodatyl feet, though they lack wings. The first Drakkar had scales of vibrant hues matching the colors of their dragon kin. They have tough scaly skin which can be any color but are usually colors of one or both of their parents scales and in rare cases change to completely different color. They are tall and strongly built, often standing close to 6½ feet tall and weighing 250 pounds or more. Their hands and feet are strong, talon like claws with three fingers and a thumb on each hand. They have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold they may or may not have a visible sclera or pupil.
The blood of a particular type of dragon runs very strong through some Drakkar clans. These Drakkar often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any Drakkar, the clan is more important than life itself. Drakkar owe their devotion and respect to their clan above all else, even the gods. Each Drakkar’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each Drakkar knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Drakkar value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A Drakkar holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a Drakkar.
Though all Drakkar strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another Drakkar clan before seeking aid from other races—or even from the gods.
Drakkar are able to survive in harsher environments easier than a normal human can, and pride themselves on thriving where normal humans wouldn't dare to tread.
Drakkar Names
Drakkar have personal names given at birth, but only speak those names to their family and clan. Outside the clan all Drakkar go by the same name Drakkar.
Male Names: Unknown names have not left the clan ears
Female Names: Unknown names have not left the clan ears
Clan Names: Unknown clan names are secret from outsiders yet some how Drakkar know which each clan they are from.
Drakkar adult males were quite large, standing above the average height of most humans. They also possessed greater physical strength than most humanoids afforded to them by their advanced muscle and nervous system. Their sensory perception was acute, a feature that served well as the Drakkar were an aggressive hunting species.
Female Drakkar pursued male hunters in possession of rare or unique trophies acquired during a hunt. Women definitely have full control of their reproductive options, which means they chose the men, not the other way around. Females can only have two children in their life time.
Drakkar are unique structured society and are an extremely proud species. They valued their clan above all else, and as such lived by strict codes of honor. They also valued patience highly and were always apprehensive about strangers learning about the clans.
In Drakkar society, the females owned all the property and land. When a male married a woman, he gained control of her wealth, and it passed to him when she dies. A man could take a number of wives. The favored spouse was referred to as the "First One". If a man wished to take a new First One, the current First One had the right to challenge the newcomer in a fight to the death, although this was rare.
To a Drakkar, reproduction is the second most important event in their lives. They choose their mates with care, only reproducing with those who have genes that will strengthen the species as a whole. The male and female exchange bracers that signify that they are one. Drakkar are very, very choosy about their mates. The point is not just to get people pregnant, it's to ensure your children reach breeding age themselves.
A Drakkar will only reproduce with another Drakkar A Drakkar would never reproduce with a member of any other species. They would feel that the Drakkar species would become contaminated with impure genetic material. Drakkar hybrids do not exist.
It is normal for a Drakkar male to have many wives and have children with each, with some families as large as one male with 10+ wives, and 20+ children.
Drakkar (Dragonborn Venatores) Traits
Your Draconic heritage manifests in a variety of traits you share with other Drakkars.Ability Score Increase
Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1.
Age
Young Drakkar grow quickly. They walk hours after being born, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. Once they reach adulthood they stop aging.
Alignment
Drakkar tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most Drakkar are good, but those who side with evil can be terrible villains.
Size
Drakkar are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Blue | Lightning | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Brass | Fire | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Bronze | Lightning | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Copper | Acid | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Gold | Fire | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Green | Poison | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Red | Fire | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| Silver | Cold | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
| White | Cold | 5 by 30 ft. line (Con. save) or 15 ft. cone (Con. save) |
Breath Weapon
When you take the Attack Action or Bonus Action on your turn, you can replace one of your actions with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Con saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Draconic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
- You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Superior Breeding
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Meditation
Drakkar don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common, and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Hunter's Weapons
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Dragon Hide
- Increase your Strength, Constitution, or Charisma score by 1, up to a maximum of 20.
- Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
- You can grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Previous Versions
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5/16/2022 2:53:34 PM
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