Homebrew Gae Species Details
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
A Range of Appearances
Gae are short creatures with flat faces, bright cat-like eyes, pointed ears, and sharp teeth. Their skin color ranges through various shades of yellow, orange, and red, occasionally verging into green. Some gae have more muted skin tones and can blend in better with other races, but most are distinct in their appearance, whether that distinction involves horns, a tail, or sparkly bright skin. Gae adore status symbols, and most will bear some item or mark that in some way elevates them in society. This could be anything from a piercing or tattoo, to some precious accessory pilfered from the outside civilization. Gae love bright colors and fancier clothing, often resulting in a mystical appearance. They also love jewelry, whether to wear or to hoard in a stash of shiny things.
Long Live Mischief
While in the Feywild, gae stop aging shortly after reaching physical maturity, and never die of old age. While in any other plane, gae age very slowly, and have a lifespan similar to goblins and mature quicker.
Rare and Distant Relations
Since most gae are the result of illicit affairs and forbidden relationships, they are often forced to hide their true nature. It is unknown how many of their kind exist, as they often tend to pass for the race they more resemble. People are often unsure how to react or respond to meeting a gae, which is usually why they end up being mistaken for fae or goblins.
Fae Names
Fae’s true names are sacred and finding out their true name can either be a great honor or detriment to said fae. The fae are very distrustful of the outside world, they keep their name a secret because of the legend all young fae are told. Most fae would rather die than divulge their true name, as doing so would give whoever knows it power over them. The few who have told others their name rarely end up with happy endings, although there are some exceptions. To combat this, fae go by nicknames, usually sticking to one consistently, but there are some who go by a different name with everyone. Fae nicknames often are of elvish origin, but just as often they are chosen to blend in with humans and other races, or picked on a whim.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common, Goblin, and Sylvan.
Gae Traits
As a gae, you have the following racial traits.Creature Type
You are a Humanoid but are also considered a goblinoid and fey creature for any prerequisite or effect that requires you to be a goblinoid.
Size
You are Small.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
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