Homebrew Awakened Cat Species Details
Gifted (though others would claim cursed) with consciousness via magic in the form of an intelligence equal to that of an average human, the awakened cat walks a narrow path between two worlds. They are forever removed from their animalistic life but are still driven by many of their old instincts and experiences. A cat would think nothing of consuming the meat of a fallen foe. They have little need or want for most possessions, though all tend to have a few special items they guard fercely. They have a tendency toward solitude but will happily join in with a party for warmth, shelter, and easy meals. The promise of a warm lap and generous scratching behind the ears is good incentive as well.
Awakened cats all look like normal housecats. However, each Awakened Cat has a gem hidden somewhere on their furry bodies that holds their life force and keeps them from becoming a regular house cat. If this gem is destroyed, they become a normal house cat and loose any and all abilities they may have had when they were sentinent. If this gem is reconstructed in any way, the cat will regain all of the abilities it lost.
Awakened Cat Traits
An awakened cat has half the hit points a humanoid would possess, making them vulnerable in combat. This weakness is off-set by their uncanny dexterity, reflexes, and speed.Nine Lives
As a reaction, an awakened cat can netigate all damage from a fall. This ability can only be used once before requiring a long rest.
Fur and Claws
All Awakened Cats deal slashing damage instead of bludgeoning damage when they score a hit using an unarmed strike. You also use dexterity for attack and damage rolls with this attack, dealing 1d4 damage, plus your modifier. You have proficiency with this attack.
Quadreped Frame
While not wearing armor, your Armor Class is equal to 11 + your character's Dexterity modifier. Additionally, armor costs double to be made for you, due to your unusual body shape. You also start with half the hit points a humanoid character would possess, due to your fragile frame. Additionally you only gain half the hit points you would normally gain per level, rounded up.
Creatures of Magic
An Awakened cat is a being created and sustained in part by a magic gem called a soulstone. This item is carried or concealed somewhere on their body, which carries their life-force. This item radiates Transmutation magic. Any effect that suppresses magic returns an Awakened cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 18 - your proficiency bonus. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an Awakened Cat can use Mage Hand as per the spell, with the following effects:
- You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink to writing a letter.
- You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person. Additionally, two-handed and heavy weapons are too bulky and fail to be lifted if an Awakened Cat attempts to manipulate them with this spell, as well as any item weighing heavier than ten pounds.
Darkvision
An Awakened cat has darkvision out to a range of 60'.
Feline Grace
Awakened cats have proficiency in the acrobatics skill.
Ability Score Increase
Awakened cats increase their Dexterity scores by 4 with a maximum of 24 and their Wisdom scores by 1. Their strength decreases by 6.
Languages
An Awakened Cat can speak, read, and write Common. Additionally, awakened cats can communicate with other felines in their own language, as if under a continuous speak with animals spell.
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