Homebrew Fire Goblin Species Details

Firey goblins who live in proximity to volcanoes......idk what else to say about it

Fire Goblin Traits

Your fire goblin character has an assortment of inborn abilities, part and parcel of fire goblin nature.

Ability Score Increase

Your Constitution score increases by 2 and your Dexterity score increases by 1

Age

Dune goblins mature faster than other races considered fully grown at the age of 3. Unfortunately, goblins are also a very short-lived race not because of the shortness or their natural lifespan but because the majority of them live brutal and short lives or do brutal and stupid things. The oldest goblin to date was a boggart elder, who had survived to the ripe old age of 43 until he fell into a patch of bog and drowned.

Size

Dune goblins are short, usually 3 to 4 feet and weigh about 50 pounds. Your size is Small.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life in the harsh deserts, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Naturalborn Fire

Born with fire in your veins you are naturally able to wield fire to a certain extent, some Fire Goblins grow to manipulate more with time but even children learn to have minor control. At 1st level you gain the cantrip Control Flame, at 5th level you gain the firebolt cantrip and at 10th level you gain the Investiture of Flame spell and may cast it at its lowest level once per long rest. None of these count towards your total number of cantrips or spells.

Volcanic Adaptation

Dune goblins have adapted their bodies to living in the harsh conditions of living on a volcano granting them advantage on rolls related to surviving in extreme heat environments as well as resistance to fire damage

Bonus Proficiencies

You gain proficiency with Cartographers tools and Survival

Nimble Escape

Dune goblins know when to run when things get heated. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns

Languages

You can speak, read and write Common, and Goblin

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