Homebrew Cyborg Species Details

Whether by experimenting on yourself or being experimented on you are no longer your original race. However, you came across your new form there are certain benefits to it.

Through years of study or volunteering for some quick cash, you have lost the original traits of your race. Cyborgs are Humanoid creatures who look like their original race but with new cybernetic additions such as tubes or even an entire metal arm.

Cyborgs are creatures of metal and bone. Usually made by powerful and skilled artificers, Cyborgs can be mistaken for warforged or constructs.

Please give me feedback in the comments. Such as balancing, lore ideas, and any other ideas for this.

Cyborg Traits

You may have lost most of your original traits but you have these new ones depending on the purpose of your modifications.

Ability Score Increase

One ability score of your choice increases by 2, and one other ability score of your choice increases by 1.

Age

Because of your modifications you can live longer than the other of your kin. Due to the nature of your creation most cyborgs are 16 years old at least.

Alignment

You may keep towards the use you gained the modifications for or you may rebell against your nature, cyborg alignments vary greatly.

Size

You can choose between small and medium as your size.

Speed

Your base walking speed is 30 feet.

Modifications

The modifications you have made to your body can enhance your life to different extents. Choose 2 of the modification choices.

  • Swimming Speed -- You’ve added fins and/or propellers as well as an oxygen tank to your body. You have a swimming speed of 30 ft and can hold your breath for up to 5 hours.
  • Climbing Speed -- You’ve added spikes or other grappling tools to your body. You have a climbing speed equal to your walking speed and can walk on ceilings without making an ability check.
  • Tunneling -- You transform part of your body to add drills and other digging tools. You gain a burrowing speed equal to half of your walking speed (rounded down) and leave tunnels small enough to crawl through by medium or smaller creatures.
  • Gliding -- You’ve added gliders or a parachute to your body. When you fall you can subtract 100 feet when calculating the fall damage while you are falling you can move up to 2 feet horizontally for each foot you descend.
  • Lifeline -- You’ve enhanced your immune system and vital organs with cybernetics. You live for an extra 200 years and have advantage on Constitution saving throws against poison and disease.
  • Muscle Mods -- You've enhanced the strength of your muscles. If your size is small you can wield heavy weapons without disadvantage.
  • Cyberspells -- You’ve learned to use your modifications to mimic the effects of spells. You learn 2 artificer cantrips.
  • Blindsight -- you’ve enhanced your vision with prosthetics. You gain 10 feet of blindsight.

Sentry’s Rest

When you take a long rest, you must spend the usual 8 hours to recharge your prosthetics, however, in this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2022 12:16:06 AM
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5/17/2022 12:46:36 AM
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5/17/2022 8:40:41 PM
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5/18/2022 11:14:03 AM
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5/18/2022 9:19:17 PM
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Coming Soon

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