Homebrew Genetically modified Bandicoot Species Details

A genetically modified bandicoot created by Dr Neo Cortex, rare to find, but posses many unique skills and all are different.

Genetically modified Bandicoot Traits

Bandicoot that looks nothing like a bandicoot, has cool skills

Ability score increase

Gives Bandicoot proficency and +2 to your choice of Dex, Con, Str, and Int (Pick 2). Also gives proficency and adds 2 to Acrobatics, Performance, and Survival.

Mystical Msak

The Bandicoot has one ancient mask (Aku-Aku if good/neutral, Uka-Uka if evil) that protects them in times of need. When the Bandicoot's health is at half or less of max hp, it summons their mask, who grants immunity from one attack and resets their health once destroyed. DOES NOT PROTECT FROM SPELLS, but makes all saving throws for them qualify as successful. Can have a max of 2 at a time.

Spin attack

The bandicoot does a spin motion that does 2d6 blundegoning damage to all creatures in a 7-foot radius and must make a dc 12 Con saving throw or be knocked out. At level three, the bandicoot can learn to do a repeated spin, that does 1d6 damage per spin, with a maximum of 5 spins, and it breaks all structures that have less than a dc17 athletics check to break. At level 5, he can do a repeated spin while flying in the air 4 feet and moving a maximumm of 10 feet in any direction. At level 10, the bandicoot learns to Dark matter spin, doing a repeated fly spin that lasts 1 minuite (3 per short rest) that can destroy anything in its path, prevents the bandicoot from damage, and deals 2d12 blundegoning with a failed dc 15 Con check adding 5 to any creature in its path. 

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