Homebrew Crocks Species Details
Crocks are large reptilians that resemble crocodiles. They live in swamps, rivers, and sometimes oceans.
Crocks are mostly solitary, and never stay in one place for long.
With strong natural armor in the form of osteoderms, and powerful weapons like their jaws and tails, they're adept at melee combat, and many are hired as mercenaries.
The elder Crocks might tell a story of their ancient past, when crocks ruled mighty kingdoms in the swamps. Nobody knows if the story's true, but nobody can confirm or deny it, so it stays in the form of a legend.
Crocks don't enjoy anything more than fighting, they don't have a religion since they don't usually interact with other crocks, so they just follow three simple rules: Don't run from a fight unless absolutely necessary, Do not show mercy to your enemy (With few exceptions), And do not eat your opponent unless it's a matter of life or death (Eating your enemies is said to curse you).
Crocks Traits
Crocodilian traitsDarkvision
Accustomed to a mostly nocturnal life you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Ability Score Increase
As a Crock you gain a +2 to strength, +1 to dexterity, and +2 to constitution.
Age
Crocks reach maturity at 10 and live to 100.
Alignment
Most Crocks are mostly neutral or chaotic, but it's not uncommon to see lawful Crocks.
Size
On average, crocodilians stand at 7-9 feet tall and weigh around 300-370 pounds. Your size is Medium.
Speed
Though it is common to mistake a Crock as slow on land, don't be fooled. Crocks can move 30ft on land and 40ft in water, and can easily outrun your average human.
Bite
You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d8 + your Strength modifier.
Tail
You can also use your tail as a weapon. As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 bludgeoning + your strength the creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your strength modifier + your proficiency bonus. Once you use this trait, you can not use it again until you finish a short or long rest.
Deathroll
When grappling a creature that is large or smaller and you are in water you can use your bonus action to spin violently, doing an extra 1d8 piercing damage, the creature must make a constitution saving throw of 8 + your dexterity modifier + your proficiency bonus or be incapacitated for one minute.
Amphibious
You are a water-born creature and can hold your breath for up to four hours at a time.
Ambush Hunter
You are proficient in the Stealth skill. When you make a Dexterity (Stealth) check underwater, you may add double your proficiency bonus instead of your normal proficiency bonus.
Language
You can speak, read, and write Common and Draconic.
Slow metabolism
As a Crock you can go 1 month without water and up to 3 years without food after eating and/or drinking large amounts beforehand.
Previous Versions
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