Homebrew Cryptor Species Details

Cryptors come alive because some mystical force brings them back to life or they were revived after some grave wounds or almost dead. They are strange creatures. They look like their original race, but with a few missing details. Bones are visible, and there is a strange purple glow around their wounds. Their undead nature allows them to see in the dark. When a Cryptor feels in danger, it will pull out a bone, hurting it. This bone can be used as a club, a boomerang, or a flail. Their life span is shorter, but they can come in all shapes and sizes.

Cryptor Traits

Cryptors all have these traits though they vary greatly in appearance.

Age

Cryptors have a shorter life than their original race due to their unstable nature.

Ability Score Improvement

Choose one ability score to increase by 2 and another by 1.

Alignment

A Cryptor tends toward chaotic in their alignment due to the nature of their changed body.

Size

You are Small or Medium (your choice).

Speed

Your base walking speed is 30 feet.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Boneforge

As an action, you may remove a bone from one of the eroded areas on your body that regenerate immediately. You can use this bone as a weapon you are proficient in. These weapons last until you use this ability again or 5 minutes pass. When you pull a bone out Choose one of these weapons.

  • Bone Boomerang: You take a bone from your ribcage or a similarly shaped bone. Doing this results in 1d6 damage done to you. This bone can be used as a boomerang. It is a ranged weapon and does 1d4 bludgeoning damage on a hit and returns to your hand on a miss.
  • Bone club: You take a bone or links of bones somewhere from your body. Doing this results in 1d6 damage done to you. This can be used as a club that deals 1d4 bludgeoning damage and is a light weapon.
  • Bone Flail: You take bones that are connected by joints and magic. Doing this results in 1d8 damage done to you. This can be used as a flail that deals 1d8 bludgeoning damage.

You may use this trait once plus your Constitution modifier per day (minimum of once).

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

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