Homebrew Galeb Duhr (homebrew) Species Details
Powerful magic allows a spellcaster to summon a Galeb Duhr from the Plane of Earth. Some Galeb Duhr also form naturally in places touched by that plane. The Galeb Duhr is imbued with greater intelligence than most elementals, allowing it to better assess threats and to communicate with creatures entering its guarded area. Some rare Gableb Duhr are not bonded to a specific place or spellcaster and wander the world.
Galeb Duhr (homebrew) Traits
The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs.Ability Score Increase
One ability score changes by 2, another by 1.
Age
Galeb Duhr are born fully-developed and don't seem to age. Only the wear and tear of life and the weather leaving traces on the surface. A Galeb Duhr can exist for thousands of years, but the harshness and dangers of adventuring life takes their toll.
Creature Type
Your creature type is Elemental.
Size
Galeb Duhr come in all shapes and sizes. The ones that takes the path of an adventurer are likely roughly humanoid in size. Such Galeb Duhr typically range anywhere from 2 to 8 feet tall. Your size is Small or Medium.
Speed
Your base walking speed is 25 feet.
Stone Fists
Your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, your fists do 1d6 + STR modifier bludgeoning damage.
Natural Armor
Due to the shape of your body, you are ill-suited to wearing armor. Your form provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Rock Formation
As an action, you can drop down and stay motionless. You gain a +4 bonus to AC and advantage on STR and CON saving throws. While in this position you are prone, your speed is 0 (and can't increase), you have disadvantage on DEX saving throws, you can't take reactions, and you need to stand up before you can do any other actions. While in this position you are indistinguisable from a natural rock.
Timeless memory
You gain proficiency in the History skill. Galeb Duhr live for a long time and share many stories.
Magic of the Earth
You are closely tied to the elemental Plane of Earth, and are capable of using some of its magic.
You know the mold earth cantrip.
Starting at 5th level, you can cast the Maximilian’s Earthen Grasp spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages
You can speak, read, and write Terran and Common.
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