Homebrew Awakened Skeleton Species Details

Ex-servitors of powerful necromantic entities, Awakened Skeletons come into being in a number of variable ways, typically by infusing too much magic into a given skeleton or leaving a single skeleton alone for long periods of time. The result of either of these actions is the same, the now awakened skeleton ultimately breaks free of its old master's control, and rapidly begins to develop a personality of its own. Sometimes it models itself upon its old master, whether as a paragon of what it never wants to be, or as a goal to surpass. 

Awakened Skeletons are grant unique powers based upon the kinds of magic invested into them. These magics coalesce into the Awaken Skeleton's "Soul." There are three cataloged variants of the Awakened Skeletons, Arcane, Armored, and Shadow Souls. Each type of "soul" grants the Skeleton unique benefits, and ultimately, its up to the spellcaster that created a the skeleton what kind of magic the skeleton is vested within it.

 

Awakened Skeleton Traits

Freed of control, your initial creation has left you with a series of racial traits, detailed below.

Ability Score Increase

Your constitution score increases by 2 and another score of your choice by 1

Age

As an Awakened Skeleton, you are effectively immortal, and ageless. Your behavior may betray this, as people may be able to determine your age based on your behavior.

Alignment

Awakened Skeletons typically favor lawful alignments, due to being raised for a specific purpose. However, skeletons that reject that lifestyle completely may turn neutral or chaotic as they they seek to find their own path.

Size

Awakened Skeletons are typically made from the bones of humanoids, making your size medium.

 

Speed

You have a base walking speed of 30ft.

Darkvision

Though you have no eyes, the magic fueling your existence also grants you the ability to see through the darkness. You have darkvision for 60ft.

 

Organless

Since you have no actual organs to poison, you are immune to poison damage, and are immune to the poisoned condition. Other benefits of lacking organs is your immunity to disease, and you do not require food, though you can consume food if you so wish. 

Dead Resemblance

Being dead has a few benefits, you only need to sleep for 4 hours to gain the benefits of a long rest. While sleeping, you appear dead to all outward inspection and to spells. 

 

Undead Nature

Due to your unique creation as an entity of magic and undeath, you are considered both a Humanoid and an Undead.

Free Willed

You are filled with strong magical energy, granting you a measure of resilience against effects that turn the undead. You have advantage on any save made against an effect that turns undead.

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