Homebrew Xenomorph's of Centaurus Species Details
Hailing from the Xeno homeworld, Xenomorphia, the Xenomorphs spent Millennia fighting amongst themselves before a ship crash landed. Immediately the Xenos swarmed the derelict ship and slaughtered the inhabitants, laying eggs before the survivors. Shortly afterwards, a fleet of ships showed up out of nowhere and started bombarding the planet, killing Xenos in droves. Even with the mightiest Praetorians and Fiercest Queens leading the charge, the Xenos were nearly wiped out before succeeding in destroying the fleet. Realizing they are not at the top of the food chain, the Xenos managed to breed with a survivor and a new queen was born. A Queen with an intelligence to comprehend the aliens. So this new queen started laying eggs and setting traps to breed a new generation of Xenos. One that could understand, out think, and evolve to live with the new lifeforms that nearly wiped them out. Eventually the Xenos were able to make a treaty or peace pact with the other races to not be wiped out. And so began the new Queen's directive of Expand, learn, and evolve. Expanding the knowledge of the Xenos, Learn the new lifeforms strength's and weakness'(wether the lifeforms are deserved to be wiped out or evolved into the swarm), and evolve to overcome any challenges.
After a Millennia of fighting, the Xenomorph race became nearly the perfect killers on their planets, sneaking up and stealthily killing anything they want. Their society is based on a caste system of Drone<Warrior<Praetorian<Queen. The lifecycle's of the Xenos is almost accelerated. They stay in an egg until they sense a lifeform nearby, in which the egg opens and a Facehugger comes out and quickly assaults the lifeform. Upon a successful assault, the Facehugger impregnates the lifeform with an embryo which turns into a chestburster after a few hours. Once the chestburster bursts to life it goes and hides, where it will evolve into an Adult xenomorph anywhere from 4 hours to 24 hours. Once the adult reaches maturity it will join the caste depending on the imprinting the Queen provided while it was an egg.
Drones are the basic grunts who work on expanding the hive and nurturing the Queen and Eggs.
Warriors are the assault Shock troops of the Xenomorph swarm and pray you never meet one.
Praetorians are the Elite Guard of the Queen, and if you ever meet one you are already dead.
Queen's are the leader's of the Xenomorph swarm. Divided into various factions of the swarm.
All Xenomorph adults, excluding the Praetorians and Queens, have long sleek bodies as black as night. With a spike-tipped tail for slashing, stabbing, and eviscerating their pray. Their heads are long, thick, cone shapes roughly 2 feet long. All Xenomorphs have a hard chitnous skin that is hard to damage by normal means. Their jaws are full of razer sharp teeth, and a small secondary jaw that shoots out of its mouth to puncture it's victim that it has grappled. Xenomorph Adults vary in size from 5'11-6'8" long and are capable of standing up or using all 4 limbs. They are able to bend and slither their bodies into tight crevices like a snap can, preferring dark, tight spaces to lay in wait for it's victim.
Praetorian's stand up to 15', and their chitinous armor has hardened to be stronger their steel. With their increased size and durability, they are also a lot slower then their adult counterparts. Praetorians are classified as Large creatures.
Queens stand up to 30' and their chitinous armor nigh-impenetrable, but have a soft, lightly defended fleshy sac they are attached to that allows them to birth the egg's to grow their swarm. Due to the increased size and the fleshy sac, most Queens are very slow to move. But in some cases a Queen has ripped herself from the sac, and become very mobile. Queens count as Huge creatures.
Xenomorph's of Centaurus Traits
Racial TraitsDo NOT play with Fire!
Xenomorph skin is surprisingly slick for being a subterranean species. This is due to their bodies secreting a slick oily substance. Unfortunately, other species have discovered fire and how useful it is on oily things.
Xenomorph's are vulnerable to fire
Oral Sucker Punch
An odd, but very useful, evolution Xenomorph's developed is a very strong muscle in their Oral Cavity. This muscle comes equipped with it's own set of teeth for gnawing and mashing. And it can be 'spat out' or ejected with deadly speed, instantly killing the victim and granting the xenomorph 5 temporary HP. Can be used only on grappled targets.
As a bonus action, you can attempt to use your Oral Muscle to penetrate the skull of your grappled target. They must have less than 10 HP and succeed in a dexterity saving throw to see if they can move their head faster. Dex saving throw is 8 + Your Dex Modifier + Proficiency modifier.
Chitinous Armor
All Xenomorph's possess a natural, chitinous armor or Hard shell that continues to evolve as they age.
Xeno Natural armor is 10 + Dex modifier + Proficiency Modifier
Natural weapons
Not only do Xenomorph Adults have a deadly tail, the Drones also have a deadly bite attack with their razor sharp teeth! When making a Bite attack, make a melee attack roll and on successful hit the Bite does 1D6 + Strength modifier.
Warriors have evolved to grow large claws or talons on their hands, giving them another deadly weapon! When making a Claw attack, make a melee attack roll and on successful hit the claw does 1D6 + Strength Modifier.
When making an attack and are able to do multiple attacks per action, you can use any combo of Claws, Bite, and Tail Slash.
Ability Score Increase
Due to the Millenia of fighting and evolving, all Xenomorphs have been sturdier and more robust with each generation!
+2 to Constitution, +1 to Dexterity
Age and Life Cycle
All Xeno egg's lay dormant once hatched and only open when they sense a suitable lifeform nearby. Once a victim is detected, the egg opens up and a Facehugger emerges, quickly moving to the victim and latching on. Once the facehugger is latched on, it forcibly impregnates the victim with a embryo and than dies. Over the course of a few hours the embryo morphs into a chest burster, where in it violently explodes from the chest of the victim, who usually does not survive long afterwards. The chest burster immediatly looks for a safe hiding spot where it molts and mutates into an Adult Xeno. Once the Xenomorph reaches adult hood, the imprinting from the queen takes place and the Adult becomes a drone to expand the hive, nurture the eggs, or dote on the Queen. Or the Adult becomes a warrior who specializes in quickly and ruthlessly dispatching prey to protect the hive. And on the rare(or very rare chances) the Adult becomes a Praetorian or Queen. The average life span of a Xenomorph is 100-120 years, but most do not live that long outside the exceptions of Praetorians and Queens.
Size
All Xenomorphs are Medium creatures.
Speed
Xenomorphs are naturally quadrapedal but can be Bipedal if needed. This allows them amazing movement speed over most other creatures, and allows for farther hunting. And due to their body's composition and flexibility, Xeno's can do many athletic feats. In addition, due to their history of violence, they are able to survive in most environments that is not a vacuum or on fire.
Xeno's have a base Walking of 40 feet, Climbing of 30 Feet, and Swimming of 15 feet. And are able to hold their breath for 5 minutes before needing to get more air.
Deadly Tail
Your tail is your most deadly weapon! As your Xeno get's stronger and evolves more, so too does the tail. Becoming sharp and deadlier!
Drone Tail at level 1 does 1d8 slashing with a range of 10 feet. At level 2 it does 1d8+Dex modifier slashing with a range of 10 feet.
Warrior tail at level 3 does 2d8 Dex Modifier slashing with a range of 10 feet. At level 6 4D8 + Dex modifier slashing with a range of 10 feet.
At level 12 8D8 + Dex Modifier slashing with a range of 10 feet. At level 15 16D8 + Dex Modifier slashing with a range of 10 feet. At level 20 32D8 + Dex Modifier slashing with a range of 10 feet
Acid Blood
Acid is your life blood. It courses through your body as red blood courses through humans! This gives you a natural immunity to acid damage! This natural defense has two effects! To remove the acid, Spend 1 action to wipe off the acid.
When you are dealt melee damage, the attacker takes 2d8 acid damage with a Dexterity save of 8 + Your dexterity modifier + your Proficiency modifier. On a failed save they take full damage and their body is covered in acid for One Minute, taking 1d8 acid damage on each of their turns for the duration. On a successful save, they take half damage and are not covered in acid.
When knocked unconcious, your body violently secretes your acid blood in explosion, covering everything within a 10 foot radius in acid. Acid Damage is 2d8 acid damage with a Dexterity save of 8 + Your dexterity modifier + your Proficiency modifier. On a failed save they take full damage and their body is covered in acid for One Minute, taking 1d8 acid damage on each of their turns for the duration. On a successful save, they take half damage and are not covered in acid. You can use this ability 1 + Proficiency Modifier per Long Rest. At long rest all charges are restored.
Echolocation
Due to Xenomorphs being a mostly subterranean species, they do not have eyes. But inside their elongated head/brains is a electromagnetic sensory organ and vibration-sensitive tissue, granting them a form of echolocation. This grant's them blindsight up to 60 feet. And due to the vibration-sensitive organ, all Xenos are able to understand languages spoken by other languages that emit noise or phoenitics.
Previous Versions
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