Homebrew Dryad Species Details

Travelers entering a forest might catch a glimpse of a
feminine form flitting through the trees. Warm laughter
hangs on the air, drawing those who hear it deeper into
the emerald shadows.

 

Treebound. Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden.

A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.

 

Reclusive Fey. Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed.

Dryads work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home.

 

Woodland Magic. Dryads can speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells.

 

feel free to give feedback and/or change parts to fit your campaing. 

 

Dryad Traits

As a Dryad, you have the following racial traits.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Age

A dryad's spirit is bound to a tree. They remain young and alluring as long as the tree is healthy. If the tree is ever killed or destroyed, a dryad can live on in a wilting, maddened state for roughly a year before dying. If a powerful fey or druid binds their spirit to a new tree, both their mind and their captivating beauty is restored.

Creature Type

You are a humanoid Fey.

Size

You size is Medium or Small.

Speed

Your walking speed is 30 feet.

Darkvision

Accustomed to the twilight in the forests and the dark of the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Nature's Friend

You are proficient in the Animal Handling and Nature skill.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Swapable - Fey Charm

As an action you cast the charm person spell on a humanoid or beast that you can see within 30 feet, it must succeed on a Wisdom saving throw euqal to your spell save dc or be magically charmed.

You can have no more than one humanoid or up to three creatures charmed at a time.

You can use this feature equal to your proficency bonus per long rest.

Can be swaped to Tree Strider or Natur Magic over a long rest / by spending atleast 4 hours fused to your bound tree.

Swapable - Natur Magic

You know the druidcraft cantrip. Starting at 3rd level, you can cast the goodberry spell once with this feature. At 5th level, you can also cast the pass without trace spell once with this feature. You don't need material components if you cast a spell this way. You can also cast either of those spells using any spell slots you have of the appropriate level.

Can be swaped to Tree Strider or Fey Charm over a long rest / by spending atleast 4 hours fused to your bound tree.

Swapable - Tree Stride

As a bonus action the dryad can step magically into one living tree within 5 feet of her and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large enough for you to walk in. This movement does not provoke attacks of opportunity.

You can use this feature a number of times equal to you proficiency bonus per long rest.

Can be swaped to Fey Charm or Natur Magic over a long rest / by spending atleast 4 hours fused to your bound tree.

Optional - Treebound

As treebound Fey, the Dryad will protect the tree she is bound to with her life. In return the tree will keep her healthy and youthfull. If the tree is ever in danger the Drayd will travel through other trees back to her own. However a Dryad can't be seperated for to long from their tree or they will go mad and eventualy wither away. 

The Dryad is immune to deseas, aslong as the tree is healthy.
The Dryad can also return to her bound tree from any other living tree as long as both are on the same plane of existence, no matter the distance.
The Drayd needs to be fuse to her bound tree for at least 1 hours per day or suffer 1 level of exhasution, if she spends atleast 4 hours fused to the tree she will gain the benefits of a long rest. While being fused to the tree a Dryad has disadvantage on perception checks.

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