Homebrew Wyvernborn Species Details
Traditionalists
In Accesia, dragonborn are a proud race that value tradition over technology, history over religion and community over individuality. They have a rich and varied culture that rivals in longevity and magnificence over any other nation in the world of Accesia.
Senate of Hulong
Designated as the dragonborn capital city, Hulong is the center of trade and politics in the continent of Xorgraex. Each major city on the continent must send a delegate to the senate of Hulong, the supreme entity holding the decision-making, legislative and administrative power.
Dragonborn Names in Accesia
Dragonborn have personal names given at birth, but they put their family names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Sakura Dragonborn Names: Osoroshiiryū, Shizukanaō, Abunairyū, Kurairyūō, Zuruitatsujin, Kinironaryū, Chiisairyūō, Wakairyū, Nagaiō, Iyashiiō
Jade Dragonborn Names: Yanglong, Zufulong, Helong, Yunteng, Zhailong, Senshen, Shanlong, Anfu, Anjing, Lifu
Wyvernborn Names: Uzzaat, Xivrut, Baingin, Runziq, Cuzzuc, Truarqec, Aqrud, Burriasis, Triquite, Nizekhiq
Clan Names: Tokage no kishi (Sakura), Lóng xuè (Jade), Drandrukan (Wyvern)
Wyvernborn Traits
Your draconic heritage manifests in a variety of traits.Ability Score Increase
Your Strength score increases by 2, and your Dexterity score increases by 1.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Tactician
Wyvernborn are the main armed force of the dragonborn nation. Due to their impure lineage, they have traditionally been forced to be cannon fodder in armed conflict, which has allowed them to develop skills in combat and warfare tactics.
You have advantage in History checks related to war and battle techniques.
Empowering Shouts
You can use a variety of war cries that can either boost your companions or intimidate your enemies a number of times equal to your proficiency modifier. You regain the ability to do so when you finish a long rest. You can use the following shouts:
- Provoke: Enemies within 15 feet must attack you on a failed CHA 13 save until the end of your next turn. If they are engaged with one of your ally and only have melee attacks, they ignore their current focus to come closer to you, triggering opportunity attacks.
- Battle Cry: All allies within 30 feet gain 1d8 temporary hit points.
- Spirit Breaker: Enemies within 15 feet must succeed a CHA saving throw or be frightened by you for a minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
War Master
You have proficiency with martial weapons, heavy armor and shields.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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