Homebrew Ottone Species Details
Brass is the Word
The Ottone's are an ancient race of sentient magical automaton's. Created by an unknown artificer group their shape can vary since there was only one original Ottone. Their numbers multiplied when the original Ottone used scraps of metal and machinery from the Artificer's to create another Ottone. For this reason every Ottone appears differently with different abilities and function.
Steely Eyed
Since Ottone's can be made of any metal material they can make easy repairs on the go with any materials on hand. They have incredible eye sight from their special goggle type eye pieces they use to see. They can have night vision, telescope eyes, etc.
Archaic Roots
The Ottone's were originally designed by a mysterious group of artificers that implanted everything they knew into the magical automaton's. To some extents they can use spells and if created correctly they can even channel a magical items energy and permanently upgrade themselves with that ability or power.
Ottone Traits
With varying levels of quality their abilities are quite versatile depending on the builder.Archaic Knowledge
You gain proficiency in Arcana.
Ability Score Increase
Your Intelligence score increases by 1 and your Dexterity score increases by 1
Age
Ottone's can live for virtually limitless time as long as they don't sustain serious damage.
Size
Ottone's are usually human size but depending on the maker could be any size slightly bigger or vastly smaller.
Speed
Ottone's can walk at the same speed as an agile, quick footed human but can still run faster than the ordinary man could ever.
Languages
Ottone's mostly speak common but depending on the maker and their internal matrix they can know practically any language.
Repairs
If you have any metal items in your inventory you may use that piece of metal/metal item to heal 1 hit points.
After every two levels the amount of hit points heal able with this trait is increased by 1.
Rust
Every hour that you are underwater you take 2d4 of HP.
Recharge
When taking a long rest you must roll 1d20 with disadvantage, if 10 or lower you must take 2d10 of damage and cannot take the long rest, if you succeed you may take the long rest.
Previous Versions
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5/28/2022 1:50:40 PM
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5/29/2022 12:01:43 AM
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